Morimens Advanced GMurphy Guide (Fully Explained)
GMurphy is one of the most misunderstood and misbuilt units in Morimens. Many players place her into the wrong teams, equip the wrong wheels, stack the wrong covenant stats, or misuse her stances entirely. When she is built correctly, GMurphy becomes one of the highest burst-damage units in the entire game, capable of clearing both story content and late-game Ark modes with astonishing consistency.
This guide breaks down how she actually scales, which stats matter, what team partners she requires, how to construct her covenants, and how to execute her burst rotation.
1. Core Playstyle – What GMurphy Actually Wants
GMurphy is designed around key flare generation, tentacle damage scaling, and final damage multipliers. Nearly everything in her kit revolves around these three elements.
Why key flare?
Every layer of her kit — her wheel, talents, E1, and the scaling on her Waltz card — increases damage based on key flare.
This means the more key flare she has passively, the harder her tentacles and Waltz bursts hit.
Why tentacle scaling?
GMurphy’s main burst is tentacle-based.
This makes Lamorian partners invaluable since they boost tentacle output from multiple sources.
Why final damage?
Final damage is a rare, independent multiplier that stacks separately from normal damage amp or crit damage.
Whenever a stat works within its own “basket,” it multiplies everything else. GMurphy thrives on stacking multiple baskets, with final damage being one of the strongest.
Result:
If you do not build key flare, you lose a massive portion of her damage curve.
2. How to Build Her Covenants Correctly
Many players build GMurphy for crit damage, but this is a mistake. Here is the proper priority:
Core Covenant Stats
- Key Flare (absolute highest priority)
- Crit Rate
- Key Flare again
- Only settle for crit damage if you have no other option
Why Crit Rate > Crit Damage?
GMurphy’s tentacles have their own strike calculations.
Each tentacle checks your crit rate, not merely your crit damage.
With high crit rate, each tentacle hit consistently triggers crits, which then benefit from her final damage multiplier. If crits don’t land, her burst collapses.
Thirst Stat Warning
Ignore the Thirst stat on her covenant.
It is inefficient and requires too many resources to roll optimal values.
Minimum Covenant Goal
A competitive GMurphy typically runs:
- Maxed key flare rolls on multiple slots
- Maxed crit rate rolls on multiple slots
- Ideally, her wheel upgraded
This is a mandatory foundation, not optional.
3. Wheels and When to Use Them
Best-in-slot Wheel: Rewinding Time (+12)
Rewinding Time allows her to:
- Regain Waltz
- Maintain constant scaling
- Execute reliable burst windows
- Guarantee consistent blue-stance looping
Almost every serious GMurphy build uses Rewinding Time. If you do not have it at +12, you will eventually get it through the shop.
Dreams of Medicine
Use this for:
- DPS GMurphy
- Carry GMurphy
Silver Baby / Life Drain
Use this for:
- Support GMurphy
Even support GMurphy benefits from some Waltz access, but she won’t receive the same scaling focus.
4. Stances—Why Blue Stance is the Foundation
Many players misuse her stance system by overusing white or red early.
GMurphy works best when she sits in blue stance to generate key flare and tentacle scaling.
General stance rules:
- Blue stance: main stance for almost every turn
- White stance: only when you need retained shielding for survival
- Red stance: only for the burst turn
You should rarely be swapping stances frequently unless the boss demands it.
5. Team Building – Correct Partners and Why They Matter
You should never evaluate teams by stacking “S-tier units.”
GMurphy requires units that support her scaling and do not compete for her card economy.
Mandatory Core Pair:
Miriam (Miam)
- Provides the strongest rouse in the game
- Heals and sustains through sacrifice damage
- Amplifies tentacle damage via Lamorian buffs
- Generates alieness to keep GMurphy’s rotation stable
Tulu
- Adds strong tentacle bonuses
- Provides abyss cards that interact well with GMurphy’s scaling
- Increases total damage in the correct “basket”
These two units alone elevate GMurphy’s output drastically because they push tentacle damage into a separate multiplier lane.
Fourth Slot Options
Choose based on content type:
Dyas
Best for story mode and general progression:
- Duplicates Waltz
- Produces babies that solve alieness issues
- Supports faster scaling and stronger early fight tempo
Hamill
Best for long boss fights:
- Allows double-casting of Waltz
- Ideal in Ark 1 where rouse timings align better
Corporal
Great for:
- Shielding
- Tentacle amplification
- Using pilots without interfering with GMurphy’s rotation
Goliath or Feros
Use only when you specifically need their utility.
Their damage amp becomes less valuable once your multipliers exceed certain thresholds.
6. How to Execute the Burst Rotation Properly
This is the core of advanced GMurphy gameplay.
If You Have Overexalt:
- First turn: Overexalt
- Store the Waltz generated in hand
- Rouse her
- Wait until you reach five covenant stacks
- Burst turn:
- Red stance
- Exalt
- Dump all Waltz at zero cost
- Boss collapses
If You Do Not Have Overexalt:
- Rouse her
- Wait five turns
- Perform condensed burst turn exactly as above
Because GMurphy’s multipliers stack multiplicatively, the fifth-turn window produces the highest possible burst.
7. Sacrifice-Based Burst (E2 Interaction)
Her E2 creates one of the most explosive interactions in the game:
- She gains crit damage based on her sacrifice stacks relative to her max HP.
- If a boss reduces your max HP, sacrifice stacks become disproportionately strong.
- This can generate extraordinary crit multipliers capable of deleting late-game bosses instantly.
How to Abuse This Early Game
New accounts with low max HP can:
- Run level-1 units
- Pair GMurphy with regular Murphy
- Allow enemies to deal high damage to increase sacrifice
- Exalt at the right moment to convert that damage into crit multipliers
- End fights in a single turn
This technique does not scale into late game, but it is one of the most powerful early strategies available.
8. Team Building Mistakes to Avoid
Players often make errors such as:
1. Pairing GMurphy with Blue Willow
This limits your stance flexibility and harms your rotation.
2. Combining multiple DPS units
They fight for card economy.
GMurphy requires hands to herself.
3. Adding units solely because they appear “S tier”
This game relies on synergy, not raw tier value.
4. Running crit-damage covenants instead of key flare
This mistake alone can reduce a GMurphy’s damage by huge margins.
9. Practical Gameplay Rules
- Stay in blue stance by default
- Build as much key flare as possible
- Maintain high crit rate
- Use Rewinding Time for Waltz recovery
- Rouse Miriam and Tulu before anyone else
- Reserve white stance for incoming burst damage
- Perform burst after building covenant stacks
- Avoid cluttering your deck with unnecessary cards or units


