Guide

Fairy Tail Wizard Chronicle Tier List Wiki – Best Characters

This is a day one Fairy Tail Wizard Chronicle Tier List, based on early kit impressions and basic testing. Expect things to shift as people unlock harder content, discover broken synergies, and as patches drop.

Use this as a reroll and box-building guide, not as final gospel. If your favourite character is “too low”, you can absolutely still clear content with them – this just highlights who feels strong with minimal setup right now.

Fairy Tail Wizard Chronicle Tier List Wiki – Best Characters

S Tier – Top priority. Units that feel overtuned, flexible, or bring something so powerful that they warp early team building around them. Ideal reroll targets.

A Tier – Strong, efficient, and generally easy to use. They might lack the raw nonsense of S tier, but they slot into many teams and carry early content comfortably.

B Tier – Playable and sometimes very good in the right comp, but they either need more investment, more support, or are simply outshined by higher tiers.

C Tier – Underwhelming day one. Either their kit is awkward, slow to get going, or heavily dependent on specific setups that are not practical yet. Still usable if you like them, but don’t chase them for power.

No D Tier – Nothing feels truly “unusable” on day one, so nothing is being thrown into a trash tier yet.

S Tier

These are the characters you are genuinely happy to start an account with. If you see one of these in your first few multis, strongly consider keeping that file.

Erza (Erza Scarlet)

Premium early carry and extremely accessible through a cheap pack or standard summons.

Strong offensive presence combined with very solid defensive tools.

Her kit already looks like a complete package on day one – great damage, good utility, and very little downside.

Natsu (Both Forms)

Both versions of Natsu look strong enough to live in S tier together.

Main-IP privilege is in full effect here: high damage, strong kits, and they just “work” without fancy setups.

Perfect early account anchors – you can build most generic teams around them.

Irene

Extremely impressive kit right out of the gate.

Feels like a top-end damage dealer / utility hybrid with standout effects.

Depending on how the meta evolves, she could become one of the main long-term carry units.

Larcade (referred to as “Lard”)

Kit looks wild in early testing.

Has enough raw power and impact to stand next to Natsu and Erza in terms of value.

One of those characters where, even if tuning changes later, you’re glad you pulled him early.

Makarov

Extremely strong defensive and supportive kit.

Only really rivalled by Erza when it comes to tanking and party protection.

Great foundation for sustain/defensive teams and harder content later.

Minerva

Another standout unit with a kit that screams “top tier”.

Brings a mix of damage and control that feels very well suited to early content and likely scales into later modes.

A Tier

These units feel very good and can absolutely carry accounts, but they don’t quite hit the same “broken” vibe as S tier, or they need a bit more support.

Brandish

    • Solid kit with strong potential.
    • Could slide up or down as the meta settles, but currently looks like a safe, dependable unit.

Cana

    • Feels surprisingly powerful on day one.
    • Great early carry, with numbers that punch above what you’d expect.
    • Not quite at S tier, but a very comfortable A.

Gildarts

    • Hits hard and feels great to play.
    • Sits at the top of A tier, but not yet clearly on the same level as Natsu / Erza in terms of overall value.

Gray

    • Strong, straightforward, and effective.
    • Feels like a very solid DPS pick with good general performance.

Juvia

    • Powerful kit and very relevant early on.
    • Offers good damage and utility; easy to justify on many teams.

Mirajane

    • Good mix of power and utility.
    • Fits right into strong generic teams without needing anything weird.

Mystogan (Mistogan)

    • Very respectable kit.
    • Feels like a reliable A-tier unit that will age well as people refine team comps around his strengths.

Sherry

    • Early impressions of her kit are very positive.
    • Brings enough to justify a comfortable A tier position.

Sting

    • Also looks strong.
    • Straightforward to build around and does his job well; another solid DPS A tier.

Wendy

    • Excellent early healer and support.
    • Can be bought cheaply via a starter pack, making her both accessible and valuable.
    • Great sustain option for new accounts and tough early fights.

B Tier

These units aren’t bad; they just don’t feel as immediately rewarding as A/S tiers. Some may climb with future content, new gear, or refined team building.

Elfman

    • Feels clearly weaker than Cana and other A-tier damage dealers.
    • Usable, but not a priority pick when better carries exist.

Gajeel

    • Solid B tier.
    • Looks okay on day one and could rise with proper setups, but right now he’s not on the same level as the top DPS.

Hades

    • Interesting kit that might end up stronger later.
    • For now he sits safely in B: usable, but not standout yet.

Kagura

    • Feels decent and workable.
    • B tier fits her early performance: you can run her without feeling bad, but she doesn’t define teams.

Laxus

    • Popular character, but his in-game showing right now isn’t amazing.
    • Sits in B purely because he doesn’t quite deliver the punch or utility you’d hope for yet.

Leon

    • Very close call between A and B.
    • Lands in B for now until there’s more proof he can hang with the upper tier consistently.

Rogue

    • Looks usable and reasonably solid.
    • Another B tier “fine but not special” unit.

Ichia (borderline)

Has potential if you commit to a full red-element team and build around him.

The problem on day one is that he’s team-building intensive; he doesn’t shine plug-and-play like others.

Because of that setup cost, he’s evaluated lower now and could rise later.

C Tier

These are the units that feel clunky, underpowered, or overly conditional on day one. They might get better as people solve their kits or new content appears, but they’re not priority pulls or investments early on.

August

    • Early kit read doesn’t impress.
    • Lacks the immediacy and impact of higher tiers.

Freed

    • Kit looks weak at first glance.
    • There might be some hidden synergy, but nothing obvious enough yet to justify ranking him higher.

Ichia (conservative rating)

    • Conceptually interesting, but very demanding to optimise.
    • Needs heavy support to function fully, which is awkward for new accounts.

Silver

    • Nothing in his early performance stands out.
    • Feels like one of the weaker options at the moment.

Jura

    • Has tools and can be strong, but takes a lot of setup to get going.
    • That slow ramp feels bad in early game where fast, straightforward kits dominate.

Meredy

    • Current impression is simply “underwhelming”.
    • Could be rescued by future discoveries, but right now she feels like one of the weaker picks.

Levy

    • Loved as a character, but her kit doesn’t impress yet.
    • Underpowered in comparison to other offensive and support options.

Lucy

    • Sits roughly in the same boat as Levy on day one: playable, but not notable in terms of raw effectiveness.

Building a Strong Day One Account

If you’re rerolling or planning early pulls, this is a simple way to think about it:

  • Premium reroll targets
    • Any of: Erza, either Natsu, Irene, Larcade, Makarov, Minerva.
    • Starting with even one of these will make early story and events noticeably easier.
  • Ideal support pickups
    • Wendy as a cheap and strong healer.
    • Juvia, Gray, Cana, Gildarts, Mirajane, Mystogan, Sting, Sherry all round out powerful early teams.
  • What to avoid chasing
    • Don’t blow resources chasing C-tier units just because you like their art; wait to see if they get buffed or if deeper content favours them.
    • Avoid over-investing in team-dependent units like Ichia until you know you can build around them properly.

This list is deliberately framed as a day one snapshot. As more people hit late-game content, unlock special gear, and experiment with elemental or niche comps, expect plenty of movement

Oman Bilal

Oman Bilal has been engrossed into video games since his childhood days. He has been playing numerous mobile games and finds his expertise in Clash Royale, Clash Mini, Puzzle games, and even Roblox.

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