Motto Immortal Beginner Guide WIKI – Heroes, Progression
Motto Immortal looks simple when you first load it up, but the game opens out fast and throws a lot of systems at you before you really understand what matters. If you’re just starting, the biggest mistake is spreading resources everywhere and locking yourself into bad choices too early. The good news is the game actually gives you a lot of room to experiment, especially early on, if you know where that freedom is hiding.
Motto Immortal Beginner Guide WIKI – Heroes, Progression
This guide walks through the important beginner stuff without overcomplicating it.
All Working Gift Code
You should always redeem codes first. These give gems, summoning resources, and small boosts that make the early game smoother.
Use these codes exactly as written (all caps where applicable):
- MOTO
- MOTFB
- MOTTOIN
- MOTOYT15
- IMMORTAL
- 10PLUMS
Codes are usually posted in the official Discord first, so joining it early is worth it. Even if you don’t chat, it’s the fastest way to stay updated and see what other players are building.
Odyssey Campaign First
The Odyssey is the main story mode and should be your number one priority at the start.
Progressing the campaign does three important things:
- Unlocks new game modes
- Opens core systems like summoning and upgrades
- Speeds everything up later with auto-challenge
Once you reach around Chapter 210, auto-challenge becomes available, which massively reduces grind time. Until then, pushing Odyssey as far as you can is the correct move, even if other modes look tempting.
Destined Constellations
At some point, you’ll roll a hero and get asked to choose a Destined Constellation tied to a zodiac sign. This sounds permanent, but it isn’t. Not for a long time.
You can freely switch Destined constellations all the way until roughly Chapter 1030.
That’s a huge window. Use it.
Destined versions are upgraded forms of normal constellation heroes. They come with:
- Two extra skills
- A relic slot
Regular constellation heroes only have three skills. Destined heroes have five plus a relic, which makes a massive difference later.
The key takeaway is simple: experiment freely early on. You are not locking yourself into a bad decision yet.
Regular Constellations vs Named Heroes
You’ll notice two types of heroes:
- Zodiac-based heroes (Leo, Aries, Libra, etc.)
- Heroes with unique names (like Nemesis)
The zodiac heroes are mostly there as upgrade materials later. They’re not bad, but they’re limited. Only three skills, no relic.
The heroes you want to actually invest in are the ones with proper names and full kits. Those are your long-term units. Don’t dump resources into basic constellation heroes unless you absolutely have to early on.
Think of zodiac heroes as fuel, not engines.
Free Gems Trick Most Beginners Miss
Since Destined constellations can be switched freely early, you can abuse this system for rewards.
Every time you switch to a new zodiac constellation you haven’t used before:
- You unlock their folklore
- You get free gems
- You unlock their avatar
There is no penalty for doing this early.
You can literally cycle through every zodiac sign, collect the gems, and then switch back to whatever you like. The game even transfers levels and duplicates automatically. Sometimes you’ll need to re-equip gear, but that’s a small price for free currency.
Do this early. It adds up fast.
Who Should You Actually Use?
There’s no single “best” team because Motto Immortal is extremely team-oriented. Your pulls, spending level, and game modes matter a lot.
That said:
- Nemesis is a very strong damage dealer and hard to go wrong with.
- Taurus is a solid tank and performs well in early to mid game.
- Any hero labeled Core in the summoning menu is worth owning.
When you unlock the wishlist system, make sure you select at least one Core hero from each suit. These units are important for team balance and future modes.
Using Popularity Rankings (With Caution)
Inside the summoning menu, you can sort heroes by popularity. This shows what other players are using, which is helpful when you’re lost.
Just remember:
- Popular doesn’t always mean best for early game
- Some heroes shine late but feel weak early
- Whale builds can skew rankings
Use popularity as a reference, not a rulebook.
Combat and Positioning
Combat in Motto Immortal isn’t static. Characters move, knock enemies around, teleport, and reposition constantly.
A few beginner tips:
- Frontline and backline placement matters more than stats early
- Some ultimates hit in lines or angles, so positioning can multiply damage
- Knockbacks and grouping effects can set up massive AoE bursts
You don’t fully control battles, but ultimate timing and lineup order can still swing fights.
Other Game Modes
You’ll unlock things like:
- PvP arenas
- Bounty missions
- The Spire (endless tower)
- Guilds (Minecas)
These are mostly supplemental early on. Do them when available, but don’t slow your Odyssey progress just to min-max side modes. The rewards scale better once your account is stronger.
Motto Immortal rewards patience and experimentation more than rushing perfect builds. The game gives you a long safety window to try heroes, swap Destined constellations, and learn what works for your account.
Push the campaign, grab free gems wherever possible, don’t overinvest in weak heroes, and take advantage of the flexibility the game quietly gives you early on. If you do that, the midgame feels much smoother and far less punishing.