Last Z Canyon Clash New Update Guide – Alliance Systems
This update quietly reshapes Canyon Clash and several core alliance systems, and the impact is much bigger than it looks on the surface. If your alliance plays competitively or you are trying to break into top-tier events, these changes directly affect how you plan rallies, team selection, and long-term progression.
Rally Page Power Display
The rally detail page now shows the exact troop power of each rally participant. This changes rally planning completely.
You no longer need to guess whether a rally is strong enough or rely only on commander reputation. The power number lets leaders instantly see if a rally can realistically clear the target or if more reinforcement is needed. This reduces wasted stamina, prevents failed rallies, and allows alliances to optimize rally sizes based on real data rather than estimation.
For competitive alliances, this also helps identify which members should always lead high-value rallies and which players are better suited for reinforcement roles.
Canyon Clash Spectator Mode
A new spectator mode has been added to Canyon Clash, allowing players to watch alliance battles live.
This feature is more than entertainment. It gives officers and regular members the ability to study enemy strategies, troop positioning, timing of attacks, and reinforcement behavior. Alliances can now use real battle footage to train members, correct mistakes, and prepare coordinated strategies for future clashes.
Over time, this creates a noticeable skill gap between alliances that actively analyze matches and those that do not.
Second Team Registration – 60 Players Now Allowed
One of the most important changes in this update is the addition of Team B registration in Canyon Clash.
Previously, only one team of 30 players could participate. Now eligible alliances can register two teams, allowing a total of 60 members to take part. Both teams can be placed in the same time slot or different time slots, but a single player can only belong to one team.
This solves a long-standing problem where many active players were locked out of Canyon Clash due to limited slots. More players can now earn rewards, gain combat experience, and feel included in alliance progression.
Alliance leadership must now think in terms of building two optimized teams instead of stacking everything into a single squad.
Alliance Rewards Depend on Team A
Even with two teams, alliance-wide rewards are calculated based solely on Team A’s performance.
This makes Team A your primary competitive unit. Team B becomes a development and reinforcement platform where newer or slightly weaker members can gain experience while Team A remains the alliance’s main scoring force.
Strategically, this encourages alliances to maintain a strong elite core while still growing their wider member base.
Live Comment Feature in Older Servers
Older servers now support a live comment feature during the point sprint phase in Alliance Duel.
This allows real-time communication and reaction while watching ongoing score battles. It improves coordination, keeps members engaged, and helps leaders give quick tactical direction during critical scoring moments.
Red Packet Expansion for Mythic Forging
Players ranked in the top 10 within their state for successfully forging mythic equipment can now trigger special red packets in the world channel.
This introduces a prestige reward system that encourages heavy investment into mythic forging. It also adds social visibility to high-tier progression, making mythic forging a recognized achievement rather than just a private stat upgrade.
New Additions to the Merit Shop
Two mythic forging materials have been added to the Merit Shop, costing 30,000 and 75,000 merit respectively.
These items directly support late-game equipment progression and give active PvP players a new high-value way to spend merit. Over time, this will shift merit usage away from short-term boosts and toward long-term mythic gear planning.
New Headquarters Skin and Decorative Items
New headquarters skins, frames, and decorative items have been added to the outfit shop.
These additions hint at upcoming themed events and give players more visual customization options tied to seasonal and festival content.
Canyon Clash Substitute Adjustment
The number of substitutes has been reduced from 30 to 20.
This change balances the new two-team system. Since more players can now participate directly, fewer substitutes are needed. It also forces alliances to be more deliberate about which members are kept as backups.
Battle Light Mode Optimization
Light mode has been optimized and expanded.
Players can now manually choose which visual elements are simplified during battles. This allows customization of battlefield visuals to improve clarity, reduce visual clutter, and improve performance on weaker devices while keeping key information visible.
This is especially helpful during large-scale Canyon Clash and alliance wars where effects can overwhelm the screen.
Season 4 Status
Season 4 is currently running across servers. Many players feel it resembles Season 2 more than the highly praised Season 3. While the structure may feel familiar, the new Canyon Clash changes significantly affect how alliances approach seasonal competition and player development.
AI Tools and Calculator Launch
New AI-based tools and a calculator have also been introduced. These tools are designed to help players optimize upgrades, resource planning, and long-term growth more precisely, making them especially valuable for competitive and progression-focused players.
This update quietly transforms Canyon Clash from a limited elite-only event into a broader alliance development system, while also making high-level planning more data-driven and transparent across rallies, forging, and battlefield visuals.