Looking to level up quickly in Bad Business without spending countless hours grinding? Our list features the most updated Bad Business Script offering silent aim, wallbang, no recoil, infinite ammo, aim bot, and other amazing perks. However, bear in mind that certain scripts can stop to function following a game update, so it’s essential to use them while they’re still working.
Now let’s take a closer look at all the available scripts for Bad Business Roblox game!
Roblox Bad Business Script (Updated)
This script allows you to automatically get an advantage without you doing anything manually. Just use your preferred script executor and let it do the job for you.
This article is part of a directory: Roblox Scripts Hub.
Script – Extended Hitboxes
loadstring(game:HttpGet("https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Bad_Business/Hit_Box_Expander.lua"))()
Script – Silent Aim, Aim Bot, Speed, etc
loadstring(game:HttpGet("https://raw.githubusercontent.com/Sw1ndlerScripts/AlphaZero/main/Loader.lua"))()
Script #1
loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjectEvolution/Main/main/Loader.lua", true))()
Script #2
loadstring(game:HttpGet("https://zypher.wtf/BBLowKeyHaxx"))()
Script #3
loadstring(game:HttpGet("https://raw.githubusercontent.com/RandomAdamYT/DarkHub/master/Init", true))()
Script #3
loadstring(game:HttpGet(“https://raw.githubusercontent.com/CriShoux/OwlHub/master/OwlHub.txt”))();
Script #4
getgenv().silentaim_settings = { fov = 150, hitbox = "Head", fovcircle = true } -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Modules local Ts = require(ReplicatedStorage.TS) -- Player local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local CurrentCamera = workspace.CurrentCamera -- Get Closest local function GetClosest(Fov) local Target, Closest = nil, Fov or math.huge for i,v in pairs(Players:GetPlayers()) do local Character = Ts.Characters:GetCharacter(v) if (v and Character and v ~= Player and Character.Hitbox and Character.Hitbox:FindFirstChild(getgenv().silentaim_settings.hitbox)) then local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[getgenv().silentaim_settings.hitbox].Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end end end return Target end -- Define target and draw circle local Target local CircleInline = Drawing.new("Circle") local CircleOutline = Drawing.new("Circle") RunService.Stepped:Connect(function() CircleInline.Radius = getgenv().silentaim_settings.fov CircleInline.Thickness = 2 CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleInline.Transparency = 1 CircleInline.Color = Color3.fromRGB(255, 255, 255) CircleInline.Visible = getgenv().silentaim_settings.fovcircle CircleInline.ZIndex = 2 CircleOutline.Radius = getgenv().silentaim_settings.fov CircleOutline.Thickness = 4 CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleOutline.Transparency = 1 CircleOutline.Color = Color3.new() CircleOutline.Visible = getgenv().silentaim_settings.fovcircle CircleOutline.ZIndex = 1 Target = GetClosest(getgenv().silentaim_settings.fov) end) -- Main hooking local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...) local Args = {...} if (not checkcaller() and Target and Self.Name == "Projectiles") then Character = Ts.Characters:GetCharacter(Target) if (Character and Character.Hitbox and Character.Hitbox[getgenv().silentaim_settings.hitbox] and Args[1] == "__Hit") then Args[3] = Character.Hitbox[getgenv().silentaim_settings.hitbox].Position Args[4] = Character.Hitbox[getgenv().silentaim_settings.hitbox] end end return Old(Self, unpack(Args)) end)
Script #5
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Modules local Ts = require(ReplicatedStorage.TS) -- Player local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local CurrentCamera = workspace.CurrentCamera -- Library local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua"))() local Math = loadstring(game:HttpGet("https://raw.githubusercontent.com/iRay888/Ray/main/Math"))() -- Window(s) local CombatWindow = Library:CreateWindow("Combat") local EspWindow = Library:CreateWindow("Esp") local MiscWindow = Library:CreateWindow("Misc") local Settings = Library:CreateWindow("Settings") -- Folders local Main = CombatWindow:AddFolder("Aimbot") local KnifeAura = CombatWindow:AddFolder("Knife Aura") local EspMain = EspWindow:AddFolder("Main") local EspSettings = EspWindow:AddFolder("Settings") local GunMods = MiscWindow:AddFolder("Gun Mods") local Misc = MiscWindow:AddFolder("Movement") local MainSettings = Settings:AddFolder("Settings") Main:AddToggle({text = "Enabled", flag = "aimbot_enabled"}) --Main:AddToggle({text = "Visible Check", flag = "aimbot_visiblecheck"}) Main:AddList({text = "Aimbot type", flag = "aimbot_type", value = "Redirection", values = {"Redirection", "Lock on"}}) Main:AddList({text = "Hitpart", flag = "aimbot_hitpart", value = "Abdomen", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}}) Main:AddSlider({text = "Redirection miss %", flag = "aimbot_misspercent", min = 0, max = 100, value = 0}) Main:AddSlider({text = "Aimbot smoothing", flag = "aimbot_smoothing", min = 3, max = 10, value = 5, float = 0.1}) Main:AddToggle({text = "Fov circle", flag = "aimbot_fovcircle"}) Main:AddSlider({text = "Fov radius", flag = "aimbot_fovradius", min = 10, max = 800, value = 100}) Main:AddColor({text = "Fov color", flag = "aimbot_fovcolor", value = Color3.fromRGB(255,255,255)}) KnifeAura:AddToggle({text = "Enabled", flag = "knifeaura_enabled"}) KnifeAura:AddToggle({text = "Auto knife", flag = "knifeaura_autoknife"}) KnifeAura:AddToggle({text = "Kill all", flag = "knifeaura_killall"}) KnifeAura:AddToggle({text = "Instant teleport", flag = "knifeaura_instanttp"}) KnifeAura:AddSlider({text = "Radius", flag = "knifeaura_radius", min = 0, max = 20, suffix = " Studs"}) KnifeAura:AddList({text = "Hitpart", flag = "knifeaura_hitpart", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}}) KnifeAura:AddLabel({text = "Turn off fly with kill all"}) GunMods:AddToggle({text = "No recoil", flag = "gun_norecoil"}) GunMods:AddToggle({text = "No spread", flag = "gun_nospread"}) Misc:AddToggle({text = "Click TP", flag = "misc_clicktp"}) Misc:AddBind({text = "TP Key", flag = "misc_clicktpbind", key = "Z", callback = function() local Character = Ts.Characters:GetCharacter(Player) if (Character and Character:FindFirstChild("Root") and Library.flags.misc_clicktp) then Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0) end end}) Misc:AddToggle({text = "Fly", flag = "misc_fly"}) Misc:AddSlider({text = "Fly speed", flag = "misc_flyspeed", min = 0, max = 100, value = 100}) EspMain:AddToggle({text = "Enabled", flag = "esp_enabled"}) EspMain:AddToggle({text = "Names", flag = "esp_names"}) EspMain:AddToggle({text = "Distance", flag = "esp_distance"}) EspMain:AddToggle({text = "Weapons", flag = "esp_weapons"}) EspMain:AddToggle({text = "Boxes", flag = "esp_boxes"}) EspMain:AddToggle({text = "Healthbars", flag = "esp_healthbars"}) EspSettings:AddList({text = "Text casing", flag = "esp_textcasing", values = {"Normal", "UPPERCASE", "lowercase"}}) MainSettings:AddBind({text = "Open / Close", key = "RightShift", callback = function() Library:Close() end}) MainSettings:AddButton({text = "Copy discord invite", callback = function() setclipboard("https://discord.gg/etKPjb4n") end}) MainSettings:AddLabel({text = "WetCheezit#4345"}) MainSettings:AddLabel({text = "siper#9938"}) -- Functions local function CheckTeam(Target) return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player) end local function GetClosest(Fov) local Target, Closest = nil, Fov or math.huge for i,v in pairs(Players:GetPlayers()) do local Character = Ts.Characters:GetCharacter(v) if (v ~= Player and CheckTeam(v)) then if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end end end end return Target end local function GetDistanceClosest(MaxDist) local Target, Closest = nil, MaxDist or math.huge for i,v in pairs(Players:GetPlayers()) do local Character = Ts.Characters:GetCharacter(v) if (v ~= Player and CheckTeam(v)) then if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then local LocalCharacter = Ts.Characters:GetCharacter(Player) if (LocalCharacter) then local LocalRoot = LocalCharacter:FindFirstChild("Root") local Root = Character:FindFirstChild("Root") local Distance = (LocalRoot.Position - Root.Position).Magnitude if (Distance < Closest) then Closest = Distance Target = v end end end end end return Target end --[[local function IsVisible(Target) local Character = Ts.Characters:GetCharacter(Target) local RootPos = Character.Root.Position local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) } return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos - CurrentCamera.CFrame.p), IgnoreList) == nil end]]-- local function GetKnifeModel() local Character = Ts.Characters:GetCharacter(Player) if (Character and Character:FindFirstChild("Backpack") and Character.Backpack:FindFirstChild("Melee")) then return Character.Backpack.Melee.Value end return nil end local EspCache = {} local function ParseText(Text) local Casing = Library.flags.esp_textcasing local NewText = Text if (Casing == "UPPERCASE") then NewText = NewText:upper() elseif (Casing == "lowercase") then NewText = NewText:lower() end return NewText end local function GetBoundingBox(Character) local Data = {} for i,v in pairs(Character.Body:GetChildren()) do for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do Data[#Data + 1] = v2 end end return Math.getposlist2(Data) end local function Create(Class, Properties) local Object = Drawing.new(Class) for i,v in pairs(Properties) do Object[i] = v end return Object end local function AddEsp(Player) if (Player == Players.LocalPlayer) then return end local Objects = { Box = Create("Quad", { Visible = false, Color = Color3.new(1, 1, 1), Thickness = 1, Filled = false, ZIndex = 2, }), BoxOutline = Create("Quad", { Visible = false, Color = Color3.new(), Thickness = 3, Filled = false, ZIndex = 1, }), Name = Create("Text", { Visible = false, Color = Color3.new(1, 1, 1), Text = Player.Name, Size = 13, Center = true, Outline = true, OutlineColor = Color3.new(), Font = Drawing.Fonts.Plex }), Distance = Create("Text", { Visible = false, Color = Color3.new(1, 1, 1), Size = 13, Center = true, Outline = true, OutlineColor = Color3.new(), Font = Drawing.Fonts.Plex }), Weapon = Create("Text", { Visible = false, Color = Color3.new(1, 1, 1), Size = 13, Center = false, Outline = true, OutlineColor = Color3.new(), Font = Drawing.Fonts.Plex }), Healthbar = Create("Square", { Visible = false, Color = Color3.new(0, 1, 0), Thickness = 1, Filled = false, ZIndex = 2 }), HealthbarOutline = Create("Square", { Visible = false, Color = Color3.new(), Thickness = 3, Filled = false, ZIndex = 1 }), } local Connection; Connection = RunService.RenderStepped:Connect(function() local Character = Ts.Characters:GetCharacter(Player) if (Character and Character:FindFirstChild("Root") and CheckTeam(Player)) then local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position) local CanShow = OnScreen and Library.flags.esp_enabled if (CanShow) then local Data = GetBoundingBox(Character) local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value local DistY = Data.Positions.TopLeft.Y - Data.Positions.BottomRight.Y local HealthbarSize = Vector2.new(2, DistY) local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X - (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y) Objects.Box.Visible = CanShow and Library.flags.esp_boxes Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes for i,v in pairs(Data.Quad) do Objects.Box[i] = v Objects.BoxOutline[i] = v end Objects.Name.Visible = CanShow and Library.flags.esp_names Objects.Name.Text = ParseText(Player.Name) Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y - 15) Objects.Distance.Visible = CanShow and Library.flags.esp_distance Objects.Distance.Text = ParseText(math.floor((Character.Root.Position - CurrentCamera.CFrame.p).Magnitude) .. " Studs") Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3) Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or "UNKNOWN") Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y - 2) Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1)) Objects.Healthbar.Position = HealthbarPosition Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars Objects.HealthbarOutline.Size = HealthbarSize Objects.HealthbarOutline.Position = HealthbarPosition else for i,v in pairs(Objects) do v.Visible = false end end else for i,v in pairs(Objects) do v.Visible = false end end end) EspCache[Player] = { Objects = Objects, Connection = Connection, } end local function RemoveEsp(Player) local Data = EspCache[Player] if (Data) then Data.Connection:Disconnect() for i,v in pairs(Data.Objects) do v:Remove() v = nil end end end Library:Init() -- Fov local CircleInline = Drawing.new("Circle") local CircleOutline = Drawing.new("Circle") RunService.Heartbeat:Connect(function() CircleInline.Radius = Library.flags.aimbot_fovradius CircleInline.Thickness = 2 CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleInline.Transparency = 1 CircleInline.Color = Library.flags.aimbot_fovcolor CircleInline.Visible = Library.flags.aimbot_fovcircle CircleInline.ZIndex = 2 CircleOutline.Radius = Library.flags.aimbot_fovradius CircleOutline.Thickness = 4 CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleOutline.Transparency = 1 CircleOutline.Color = Color3.new() CircleOutline.Visible = Library.flags.aimbot_fovcircle CircleOutline.ZIndex = 1 end) -- Aimbot local Target local MeleeTarget RunService.Heartbeat:Connect(function() Target = GetClosest(Library.flags.aimbot_fovradius) MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius) end) RunService.Heartbeat:Connect(function() if (Target) then local Character = Ts.Characters:GetCharacter(Target) if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position) if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then return end if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Lock on") then mousemoverel((Position.X - Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y - Mouse.Y) / Library.flags.aimbot_smoothing) end end end end) RunService.Heartbeat:Connect(function() local KnifeModel = GetKnifeModel() if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then local Character = Ts.Characters:GetCharacter(MeleeTarget) if (Character) then local Hitbox = Character:FindFirstChild("Hitbox") if (Hitbox) then Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel) Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new()) end end end end) local CanKnifeRun = true RunService.Heartbeat:Connect(function() if (not CanKnifeRun) then return end CanKnifeRun = false local KnifeModel = GetKnifeModel() if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then local Target = GetDistanceClosest() if (Target) then local Character = Ts.Characters:GetCharacter(Target) local LocalCharacter = Ts.Characters:GetCharacter(Player) if (LocalCharacter) then local Magnitude = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude local Mag local BreakAmount if (Library.flags.knifeaura_instanttp) then BreakAmount = math.huge else BreakAmount = 50 end if (Magnitude > BreakAmount) then for i = 0, Magnitude, 0.05 do Mag = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude if (Mag <= BreakAmount) then break end LocalCharacter.Root.CanCollide = false LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag) task.wait(0.025) end end LocalCharacter.Root.CanCollide = true LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5) Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel) Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new()) end end end task.wait(0.35) CanKnifeRun = true end) local OldLookVector = Ts.Input.Reticle.LookVector; do Ts.Input.Reticle.LookVector = newcclosure(function(...) if (Library.flags.gun_nospread) then return CurrentCamera.CFrame.LookVector end return OldLookVector(...) end) debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector) end local OldFire = Ts.Camera.Recoil.Fire; do Ts.Camera.Recoil.Fire = newcclosure(function(...) if (Library.flags.gun_norecoil) then return end return OldFire(...) end) debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire) end RunService.Stepped:Connect(function() local Character = Ts.Characters:GetCharacter(Player) if (Character) then local Root = Character:FindFirstChild("Root") if (Root) then if (Library.flags.misc_fly) then local LookVector = CurrentCamera.CFrame.LookVector local RightVector = CurrentCamera.CFrame.RightVector local UpVector = Root.CFrame.UpVector local TargetVelocity = Vector3.new() local Moving = false if (UserInputService:IsKeyDown("W")) then TargetVelocity = TargetVelocity + LookVector Moving = true end if (UserInputService:IsKeyDown("S")) then TargetVelocity = TargetVelocity + -LookVector Moving = true end if (UserInputService:IsKeyDown("A")) then TargetVelocity = TargetVelocity + -RightVector Moving = true end if (UserInputService:IsKeyDown("D")) then TargetVelocity = TargetVelocity + RightVector Moving = true end if (UserInputService:IsKeyDown("Space")) then TargetVelocity = TargetVelocity + UpVector Moving = true end if (UserInputService:IsKeyDown("LeftShift")) then TargetVelocity = TargetVelocity + -UpVector Moving = true end Root.Anchored = not Moving Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed else Root.Anchored = false end end end end) -- Esp for i,v in pairs(Players:GetPlayers()) do AddEsp(v) end Players.PlayerAdded:Connect(function(Player) AddEsp(Player) end) Players.PlayerRemoving:Connect(function(Player) RemoveEsp(Player) end) local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...) local Args = {...} local Method = getnamecallmethod() if (not checkcaller() and Method == "FireServer" and Self.Name == "Projectiles") then if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Redirection") then local Character = Ts.Characters:GetCharacter(Target) if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == "__Hit") then --[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then return end]]-- if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart] Args[6] = Character end end end elseif (Self.Name == "Item_Melee" and Args[1] == "Stab" and Method == "FireServer") then if (MeleeTarget and Library.flags.knifeaura_enabled) then local Character = Ts.Characters:GetCharacter(MeleeTarget) Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart] Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position Args[5] = Vector3.new() end end return Old(Self, unpack(Args)) end)
Related reads – Revengers 2 Script & Asoria RPG Script
Bad Business Scripts FAQ’s
Q: Are these scripts safe to use?
A: These Bad Business scripts have been fully checked and proven to be safe. The creators and promoters are not liable for any bad repercussions ensuing from their use. Before deploying any third-party scripts or tools, make a backup of your data.
Q: Do I need any special tool to use these scripts?
A: Yes, to use the Bad Business Script, you’ll need to download a Roblox Script Executor such as Vega X, Synapse X, JJSploit, Hydrogen, etc. Make sure to choose a virus-free executor. Once you have the executor, start the game on Roblox. Then, while you’re in the game, launch the Script Executor. At last, copy-paste the working scripts to start using them.
Q: Can these scripts be used on any device?
A: You should be able to execute these scripts as long as your device can run Roblox. Some scripts for Bad Business, however, may perform better on specific devices such as PC or Laptop.
Q: How often are these scripts updated?
A: To make sure all the Bad Business Script are compatible with the most latest version of the game, we do our best to update them on a constant basis. However, some scripts may stop functioning after a major game update, so we recommend checking back regularly.
We hope this FAQ section has addressed some of your concerns about using Bad Business Script. Feel free to leave a comment if you have any more queries or worries, and we’ll answer your questions accordingly!