GODS WILL is a proper challenging Roblox game inspired by “As the Gods Will” movie/manga. You can play it on console, PC, or mobile. See if you are ready for some intense challenges!
And here’s the cherry on top: to help you speed up your progress and unlock all the hidden features of the game, I have created a latest database of working Roblox Gods Will scripts.
They’ll open up a whole new world of possibilities, turning your journey through Gods Will into an absolute blast.
Once you execute these Gods Will scripts, you’ll gain access to some wicked features, like:
- Auto Complete
- Instant Wins
- Auto Farm
- GUI Enable, and more.
If you are looking for more Roblox content, see our new World of Aincrad scripts and Grimace Shake scripts list. Moreover, this list only scratches the surface of what our Roblox Scripts hub offers. You should go through the directory to find loads of other game-changing scripts.
Best Gods Will Scripts #1
repeat task.wait() until game:IsLoaded() local start = tick() local client = game:GetService('Players').LocalPlayer; local executor = identifyexecutor and identifyexecutor() or 'Unknown' local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))() local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))() local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))() local httpService = game:GetService('HttpService') local runService = game:GetService('RunService') local repStorage = game:GetService('ReplicatedStorage') local virtualInputManager = game:GetService("VirtualInputManager") local tpService = game:GetService('TeleportService') do if shared._unload then pcall(shared._unload) end function shared._unload() if shared._id then pcall(runService.UnbindFromRenderStep, runService, shared._id) end UI:Unload() for i = 1, #shared.threads do coroutine.close(shared.threads[i]) end for i = 1, #shared.callbacks do task.spawn(shared.callbacks[i]) end end shared.threads = {} shared.callbacks = {} shared._id = httpService:GenerateGUID(false) end local function getGlobalWalkSpeed() local allWalkSpeeds = {} for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then local humanoid = v.Character:FindFirstChildOfClass('Humanoid') if tonumber(humanoid.WalkSpeed) > 0 then table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed)) end end end local walkSpeedCounts = {} for _, walkSpeed in ipairs(allWalkSpeeds) do if walkSpeedCounts[walkSpeed] then walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1 else walkSpeedCounts[walkSpeed] = 1 end end local mostCommonWalkSpeed = 4 local highestCount = 0 for walkSpeed, count in pairs(walkSpeedCounts) do if count > highestCount then mostCommonWalkSpeed = walkSpeed highestCount = count end end return tonumber(mostCommonWalkSpeed) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then if workspace:FindFirstChild('DarumaGameStart') then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then local humanoid = client.Character:FindFirstChildOfClass('Humanoid') if workspace.NotLooking.Value == false then task.wait(Options.FreezeDelay.Value) humanoid.WalkSpeed = 0 UI:Notify('Stop moving or you will die. Do not hold any keys.', 3) repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false else if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then if workspace.DarumaGameStart.Value == true then UI:Notify('You can move again.', 3) client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end else UI:Notify("Daruma game is over hasn't started.", 3) Toggles.DarumaGameFreeze:SetValue(false) if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end end end end end else UI:Notify("Daruma game hasn't started", 3) Toggles.DarumaGameFreeze:SetValue(false) if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) for _, v in ipairs(diamondPlateRooms:GetChildren()) do if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor) correctDoorHighlight.Name = 'correctDoorHighlight' correctDoorHighlight.Adornee = v.ActualDoor correctDoorHighlight.AlwaysOnTop = true correctDoorHighlight.ZIndex = 0 correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize() correctDoorHighlight.Transparency = 0.5 correctDoorHighlight.Color = BrickColor.new('Lime green') end else if v.ActualDoor:FindFirstChild('correctDoorHighlight') then v.ActualDoor.correctDoorHighlight:Destroy() end end end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) for _, v in ipairs(diamondPlateRooms:GetChildren()) do if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0)) end end end else UI:Notify("Doors game is over or hasn't started.", 3) Toggles.TPToCorrectDoor:SetValue(false) end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') mainPart.BrickColor = BrickColor.new('Lime green') mainPart.Material = Enum.Material.Neon mainPart.Transparency = 0 mainPart.TextureID = '' mainPart.Size = Vector3.new(3, 3, 3) end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then local highestVotes = 0 local mostPopular = nil for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client then if mostPopular == nil then mostPopular = v end if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then mostPopular = v highestVotes = tonumber(v:GetAttribute('Votes')) end end end if mostPopular ~= nil then repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name) end else end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop if sethidden then if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then local ForceInstance = Instance.new('BodyPosition') ForceInstance.Parent = chair.Seat ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) ForceInstance.Position = Vector3.new(1500, 0, 1500) end end for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then local ForceInstance = Instance.new('BodyPosition') ForceInstance.Parent = chair.Seat ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) ForceInstance.Position = Vector3.new(1500, 0, 1500) end end task.wait() end else UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5) Toggles.DeleteChairAura:SetValue(false) end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then repStorage.RequestChair:FireServer() end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then local currentPivot = client.Character:GetPivot() repeat client.Character:PivotTo(v.Character:GetPivot()) task.wait() until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value)) client.Character:PivotTo(currentPivot) end end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if client.Character ~= nil then end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end local function addRichText(label) label.TextLabel.RichText = true end local Window = UI:CreateWindow({ Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated), AutoShow = true, Center = true, Size = UDim2.fromOffset(550, 567), }) local Tabs = {} local Groups = {} Tabs.Main = Window:AddTab('Main') Tabs.UISettings = Window:AddTab('UI Settings') Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit') Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' }) Groups.Legit:AddSlider('FreezeDelay', { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true }) local DependencySlider = Groups.Legit:AddDependencyBox(); addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true)) DependencySlider:SetupDependencies({ { Options.FreezeDelay, 0.45 } }); Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' }) Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' }) Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' }) Groups.Legit:AddButton('Finish Sled Game', function() pcall(function() if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then v:Destroy() end end task.wait(.1) for _, v in ipairs(workspace:GetChildren()) do if v.Name == 'FinishLine' and v:IsA('BasePart') then client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100))) end end task.wait(.1) client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251))) else UI:Notify("Sled game is over or hasn't started.", 3) end end) end) Groups.Misc = Tabs.Main:AddRightGroupbox('Misc') Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true }) local collectingCoins = false Groups.Misc:AddButton('Collect All Coins', function() if not collectingCoins then collectingCoins = true pcall(function() local oldPivot = client.Character:GetPivot() local coins = workspace:FindFirstChild('Coins') if coins then for _, v in ipairs(coins:GetChildren()) do if v:IsA('BasePart') then client.Character:PivotTo(v:GetPivot()) task.wait() end end end client.Character:PivotTo(oldPivot) end) collectingCoins = false else UI:Notify('Collecting coins, please wait.', 1) end end) Groups.Misc:AddButton('Fix Speed', function() pcall(function() client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed()) end) end) Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant') Groups.Blatant:AddButton('Finish Daruma Game', function() pcall(function() local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button if button:FindFirstChildOfClass('ProximityPrompt') then local prompt = button:FindFirstChildOfClass('ProximityPrompt') local currentPivot = client.Character:GetPivot() client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0)) task.wait(.5) local parts = {} for _, v in ipairs(client.Character:GetDescendants()) do if v:IsA('BasePart') then table.insert(parts, v) v.CanCollide = false end end client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2)) UI:Notify('Make sure your character is facing the daruma doll button', 3) repeat prompt.Enabled = true prompt.RequiresLineOfSight = false task.wait() client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position) virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil) virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil) task.wait() until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt') for _, v in ipairs(parts) do if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then v.CanCollide = true end end task.wait() client.Character:PivotTo(currentPivot) end end) end) Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' }) Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z)) else UI:Notify("Monkey boss fight game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('TP To Rocket', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then if workspace.Effects:FindFirstChild('Rocket') then client.Character:PivotTo(workspace.Effects.Rocket:GetPivot()) else UI:Notify('Rocket not found.', 3) end else UI:Notify("Monkey boss fight game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('Disappear From Hide and Seek', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then client.Character:PivotTo(CFrame.new(-1600, 40, -2800)) else UI:Notify("Hide and seek game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function() pcall(function() local oppositeTeam = 1 for _, v in ipairs(game.Players:GetPlayers()) do if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball')) end end local desiredPivot = client.Character:GetPivot() local lowestNumber = 999 if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then lowestNumber = tonumber(v.Name) desiredPivot = v:GetPivot() end end end client.Character:PivotTo(desiredPivot) end) end) Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z)) else UI:Notify("Hot Potato hasn't started.", 3) end end) end) Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' }) Groups.Blatant:AddButton('Final Round Fight No Fall', function() pcall(function() if workspace:FindFirstChild('ArenaPart4') then workspace.ArenaPart4.Transparency = 0.5 workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green') workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000) end end) end) Groups.Troll = Tabs.Main:AddRightGroupbox('Troll') Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' }) Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' }) Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits') addRichText(Groups.Credits:AddLabel('Goose Better - script')) addRichText(Groups.Credits:AddLabel('wally & Inori - ui library')) Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings') Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true) Groups.UISettings:AddDivider() Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end) Groups.UISettings:AddButton(' Discord', function() if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then UI:Notify('Successfully copied discord link to your clipboard!', 5) end end) if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then Groups.UISettings:AddButton('Return To Lobby', function() tpService:Teleport(12826178482, client) end) end Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true }) UI.ToggleKeybind = Options.MenuToggle themeManager:SetLibrary(UI) themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes')) UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3) if executor ~= 'Electron' and executor ~= 'Valyse' then UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30) task.wait() UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30) end
Gods Will Scripts #2
loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/main.lua'))()
What are the steps to execute these scripts?
You’ll need a dependable Roblox script executor if you want to maximize the efficiency of these Gods Will scripts. Simply follow the steps that I have given below to get started:
- Download a reliable Roblox script executor like krnl, Script-Ware, Script-Ware M, Synapse, or Fluxus.
- Please ensure that it is safe and from the official sources only.
- Launch Gods Will and access the script executor interface.
- Copy and paste your desired script from our collection into the executor.
- Activate the script with a simple click and experience the perks it unleashes.
How safe are these scripts?
I’ve personally tested all of these scripts for safety, and they’re as safe as houses. However, neither the script creators nor I may be held liable for any issues that arise on your end.
Maintaining a backup before running any scripts and keeping a copy of your game data on hand just in case are always wise decisions.
What about the compatibility of scripts?
These Gods Will scripts work like a charm on various devices that can handle Roblox. But I’ve noticed that some scripts really work better on desktop, so keep that in mind.
How frequently are scripts updated?
I update these scripts on a regular basis to ensure that they remain compatible with the most recent version of the game. You can stay informed by checking back daily for the most recent script modifications.
Did you find this Gods Will scripts list useful? Leave your thoughts below!
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