Roblox Gods Will Script Pastebin 2023 (100% Working)

GODS WILL is a proper challenging Roblox game inspired by “As the Gods Will” movie/manga. You can play it on console, PC, or mobile. See if you are ready for some intense challenges!

And here’s the cherry on top: to help you speed up your progress and unlock all the hidden features of the game, I have created a latest database of working Roblox Gods Will scripts.

They’ll open up a whole new world of possibilities, turning your journey through Gods Will into an absolute blast.

Once you execute these Gods Will scripts, you’ll gain access to some wicked features, like:

  • Auto Complete
  • Instant Wins
  • Auto Farm
  • GUI Enable, and more.

If you are looking for more Roblox content, see our new World of Aincrad scripts and Grimace Shake scripts list. Moreover, this list only scratches the surface of what our Roblox Scripts hub offers. You should go through the directory to find loads of other game-changing scripts.

Best Gods Will Scripts #1

repeat

               task.wait()

until game:IsLoaded()

local start = tick()

local client = game:GetService('Players').LocalPlayer;

local executor = identifyexecutor and identifyexecutor() or 'Unknown'

local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))()

local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))()

local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))()

local httpService = game:GetService('HttpService')

local runService = game:GetService('RunService')

local repStorage = game:GetService('ReplicatedStorage')

local virtualInputManager = game:GetService("VirtualInputManager")

local tpService = game:GetService('TeleportService')

do

               if shared._unload then

                              pcall(shared._unload)

               end

               function shared._unload()

                              if shared._id then

                                             pcall(runService.UnbindFromRenderStep, runService, shared._id)

                              end

                              UI:Unload()

                              for i = 1, #shared.threads do

                                             coroutine.close(shared.threads[i])

                              end

                              for i = 1, #shared.callbacks do

                                             task.spawn(shared.callbacks[i])

                              end

               end

               shared.threads = {}

               shared.callbacks = {}

               shared._id = httpService:GenerateGUID(false)

end

local function getGlobalWalkSpeed()

               local allWalkSpeeds = {}

               for _, v in ipairs(game.Players:GetPlayers()) do

                              if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then

                                             local humanoid = v.Character:FindFirstChildOfClass('Humanoid')

                                             if tonumber(humanoid.WalkSpeed) > 0 then

                                                            table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed))

                                             end

                              end

               end

               local walkSpeedCounts = {}

               for _, walkSpeed in ipairs(allWalkSpeeds) do

                              if walkSpeedCounts[walkSpeed] then

                                             walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1

                              else

                                             walkSpeedCounts[walkSpeed] = 1

                              end

               end

               local mostCommonWalkSpeed = 4

               local highestCount = 0

               for walkSpeed, count in pairs(walkSpeedCounts) do

                              if count > highestCount then

                                             mostCommonWalkSpeed = walkSpeed

                                             highestCount = count

                              end

               end

               return tonumber(mostCommonWalkSpeed)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then

                                                            if workspace:FindFirstChild('DarumaGameStart') then

                                                                           if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then

                                                                                          if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                         local humanoid = client.Character:FindFirstChildOfClass('Humanoid')

                                                                                                         if workspace.NotLooking.Value == false then

                                                                                                                        task.wait(Options.FreezeDelay.Value)

                                                                                                                        humanoid.WalkSpeed = 0

                                                                                                                        UI:Notify('Stop moving or you will die. Do not hold any keys.', 3)

                                                                                                                        repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false

                                                                                                         else

                                                                                                                        if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                       if workspace.DarumaGameStart.Value == true then

                                                                                                                                                      UI:Notify('You can move again.', 3)

                                                                                                                                                      client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false

                                                                                                                                                      if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                                                     client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      end

                                                                                                                                       else

                                                                                                                                                      UI:Notify("Daruma game is over hasn't started.", 3)

                                                                                                                                                      Toggles.DarumaGameFreeze:SetValue(false)

                                                                                                                                                      if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                                                     client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      end

                                                                                                                                       end

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           else

                                                                                          UI:Notify("Daruma game hasn't started", 3)

                                                                                          Toggles.DarumaGameFreeze:SetValue(false)

                                                                                          if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                         client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then

                                                            if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then

                                                                           local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

                                                                           for _, v in ipairs(diamondPlateRooms:GetChildren()) do

                                                                                          if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then

                                                                                                         if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then

                                                                                                                        if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then

                                                                                                                                       local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor)

                                                                                                                                       correctDoorHighlight.Name = 'correctDoorHighlight'

                                                                                                                                       correctDoorHighlight.Adornee = v.ActualDoor

                                                                                                                                       correctDoorHighlight.AlwaysOnTop = true

                                                                                                                                       correctDoorHighlight.ZIndex = 0

                                                                                                                                       correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize()

                                                                                                                                       correctDoorHighlight.Transparency = 0.5

                                                                                                                                       correctDoorHighlight.Color = BrickColor.new('Lime green')

                                                                                                                        end

                                                                                                         else

                                                                                                                        if v.ActualDoor:FindFirstChild('correctDoorHighlight') then

                                                                                                                                       v.ActualDoor.correctDoorHighlight:Destroy()

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then

                                                            if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then

                                                                           if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then

                                                                                          local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

                                                                                          for _, v in ipairs(diamondPlateRooms:GetChildren()) do

                                                                                                         if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then

                                                                                                                        if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then

                                                                                                                                       client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0))

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           else

                                                                                          UI:Notify("Doors game is over or hasn't started.", 3)

                                                                                          Toggles.TPToCorrectDoor:SetValue(false)

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then

                                                            if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then

                                                                           for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do

                                                                                          if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then

                                                                                                         local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001')

                                                                                                         mainPart.BrickColor = BrickColor.new('Lime green')

                                                                                                         mainPart.Material = Enum.Material.Neon

                                                                                                         mainPart.Transparency = 0

                                                                                                         mainPart.TextureID = ''

                                                                                                         mainPart.Size = Vector3.new(3, 3, 3)

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then

                                                            if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then

                                                                           local highestVotes = 0

                                                                           local mostPopular = nil

                                                                           for _, v in ipairs(game.Players:GetPlayers()) do

                                                                                          if v ~= client then

                                                                                                         if mostPopular == nil then

                                                                                                                        mostPopular = v

                                                                                                         end

                                                                                                         if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then

                                                                                                                        mostPopular = v

                                                                                                                        highestVotes = tonumber(v:GetAttribute('Votes'))

                                                                                                         end

                                                                                          end

                                                                           end

                                                                           if mostPopular ~= nil then

                                                                                          repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name)

                                                                           end

                                                            else

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then

                                                            local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop

                                                            if sethidden then

                                                                           if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then

                                                                                          for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do

                                                                                                         if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then

                                                                                                                        local ForceInstance = Instance.new('BodyPosition')

                                                                                                                        ForceInstance.Parent = chair.Seat

                                                                                                                        ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

                                                                                                                        ForceInstance.Position = Vector3.new(1500, 0, 1500)

                                                                                                         end

                                                                                          end

                                                                                          for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do

                                                                                                         if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then

                                                                                                                        local ForceInstance = Instance.new('BodyPosition')

                                                                                                                        ForceInstance.Parent = chair.Seat

                                                                                                                        ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

                                                                                                                        ForceInstance.Position = Vector3.new(1500, 0, 1500)

                                                                                                         end

                                                                                          end

                                                                                          task.wait()

                                                                           end

                                                            else

                                                                           UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5)

                                                                           Toggles.DeleteChairAura:SetValue(false)

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then

                                                            repStorage.RequestChair:FireServer()

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then

                                                            if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then

                                                                           if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then

                                                                                          for _, v in ipairs(game.Players:GetPlayers()) do

                                                                                                         if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then

                                                                                                                        local currentPivot = client.Character:GetPivot()

                                                                                                                        repeat

                                                                                                                                       client.Character:PivotTo(v.Character:GetPivot())

                                                                                                                                       task.wait()

                                                                                                                        until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value))

                                                                                                                        client.Character:PivotTo(currentPivot)

                                                                                                         end

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if client.Character ~= nil then

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

local function addRichText(label)

               label.TextLabel.RichText = true

end

local Window = UI:CreateWindow({

               Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated),

               AutoShow = true,

               Center = true,

               Size = UDim2.fromOffset(550, 567),

})

local Tabs = {}

local Groups = {}

Tabs.Main = Window:AddTab('Main')

Tabs.UISettings = Window:AddTab('UI Settings')

Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit')

Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' })

Groups.Legit:AddSlider('FreezeDelay',   { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true })

local DependencySlider = Groups.Legit:AddDependencyBox();

addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true))

DependencySlider:SetupDependencies({

               { Options.FreezeDelay, 0.45 }

});

Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' })

Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' })

Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' })

Groups.Legit:AddButton('Finish Sled Game', function()

               pcall(function()

                              if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then

                                             for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do

                                                            if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then

                                                                           v:Destroy()

                                                            end

                                             end

                                             task.wait(.1)

                                             for _, v in ipairs(workspace:GetChildren()) do

                                                            if v.Name == 'FinishLine' and v:IsA('BasePart') then

                                                                           client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100)))

                                                            end

                                             end

                                             task.wait(.1)

                                             client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251)))

                              else

                                             UI:Notify("Sled game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Misc = Tabs.Main:AddRightGroupbox('Misc')

Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true })

local collectingCoins = false

Groups.Misc:AddButton('Collect All Coins', function()

               if not collectingCoins then

                              collectingCoins = true

                              pcall(function()

                                             local oldPivot = client.Character:GetPivot()

                                             local coins = workspace:FindFirstChild('Coins')

                                             if coins then

                                                            for _, v in ipairs(coins:GetChildren()) do

                                                                           if v:IsA('BasePart') then

                                                                                          client.Character:PivotTo(v:GetPivot())

                                                                                          task.wait()

                                                                           end

                                                            end

                                             end

                                             client.Character:PivotTo(oldPivot)

                              end)

                              collectingCoins = false

               else

                              UI:Notify('Collecting coins, please wait.', 1)

               end

end)

Groups.Misc:AddButton('Fix Speed', function()

               pcall(function()

                              client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed())

               end)

end)

Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant')

Groups.Blatant:AddButton('Finish Daruma Game', function()

               pcall(function()

                              local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button

                              if button:FindFirstChildOfClass('ProximityPrompt') then

                                             local prompt = button:FindFirstChildOfClass('ProximityPrompt')

                                             local currentPivot = client.Character:GetPivot()

                                             client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0))

                                             task.wait(.5)

                                             local parts = {}

                                             for _, v in ipairs(client.Character:GetDescendants()) do

                                                            if v:IsA('BasePart') then

                                                                           table.insert(parts, v)

                                                                           v.CanCollide = false

                                                            end

                                             end

                              client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2))

                                             UI:Notify('Make sure your character is facing the daruma doll button', 3)

                                             repeat

                                                            prompt.Enabled = true

                                                            prompt.RequiresLineOfSight = false

                                                            task.wait()

                                             client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position)

                                                            virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil)

                                                            virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil)

                                                            task.wait()

                                             until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt')

                                             for _, v in ipairs(parts) do

                                                            if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then

                                                                           v.CanCollide = true

                                                            end

                                             end

                                             task.wait()

                                             client.Character:PivotTo(currentPivot)

                              end

               end)

end)

Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' })

Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then

                                             client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z))

                              else

                                             UI:Notify("Monkey boss fight game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('TP To Rocket', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then

                                             if workspace.Effects:FindFirstChild('Rocket') then

                                                            client.Character:PivotTo(workspace.Effects.Rocket:GetPivot())

                                             else

                                                            UI:Notify('Rocket not found.', 3)

                                             end

                              else

                                             UI:Notify("Monkey boss fight game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('Disappear From Hide and Seek', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then

                                             client.Character:PivotTo(CFrame.new(-1600, 40, -2800))

                              else

                                             UI:Notify("Hide and seek game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function()

               pcall(function()

                              local oppositeTeam = 1

                              for _, v in ipairs(game.Players:GetPlayers()) do

                                             if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then

                                                            oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball'))

                                             end

                              end

                              local desiredPivot = client.Character:GetPivot()

                              local lowestNumber = 999

                              if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then

                                             for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do

                                                            if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then

                                                                           lowestNumber = tonumber(v.Name)

                                                                           desiredPivot = v:GetPivot()

                                                            end

                                             end

                              end

                              client.Character:PivotTo(desiredPivot)

               end)

end)

Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then

                                             client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z))

                              else

                                             UI:Notify("Hot Potato hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' })

Groups.Blatant:AddButton('Final Round Fight No Fall', function()

               pcall(function()

                              if workspace:FindFirstChild('ArenaPart4') then

                                             workspace.ArenaPart4.Transparency = 0.5

                                             workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green')

                                             workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000)

                              end

               end)

end)

Groups.Troll = Tabs.Main:AddRightGroupbox('Troll')

Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' })

Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' })

Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits')

addRichText(Groups.Credits:AddLabel('Goose Better - script'))

addRichText(Groups.Credits:AddLabel('wally & Inori - ui library'))

Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings')

Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true)

Groups.UISettings:AddDivider()

Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end)

Groups.UISettings:AddButton(' Discord', function()

               if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then

                              UI:Notify('Successfully copied discord link to your clipboard!', 5)

               end

end)

if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then

               Groups.UISettings:AddButton('Return To Lobby', function()

                              tpService:Teleport(12826178482, client)

               end)

end

Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true })

UI.ToggleKeybind = Options.MenuToggle

themeManager:SetLibrary(UI)

themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes'))

UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3)

if executor ~= 'Electron' and executor ~= 'Valyse' then

               UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30)

               task.wait()

               UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30)

end

Gods Will Scripts #2

loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/main.lua'))()

What are the steps to execute these scripts?

You’ll need a dependable Roblox script executor if you want to maximize the efficiency of these Gods Will scripts. Simply follow the steps that I have given below to get started:

  1. Download a reliable Roblox script executor like krnl, Script-Ware, Script-Ware M, Synapse, or Fluxus.
  2. Please ensure that it is safe and from the official sources only.
  3. Launch Gods Will and access the script executor interface.
  4. Copy and paste your desired script from our collection into the executor.
  5. Activate the script with a simple click and experience the perks it unleashes.

How safe are these scripts?

I’ve personally tested all of these scripts for safety, and they’re as safe as houses. However, neither the script creators nor I may be held liable for any issues that arise on your end.

Maintaining a backup before running any scripts and keeping a copy of your game data on hand just in case are always wise decisions.

What about the compatibility of scripts?

These Gods Will scripts work like a charm on various devices that can handle Roblox. But I’ve noticed that some scripts really work better on desktop, so keep that in mind.

How frequently are scripts updated? 

I update these scripts on a regular basis to ensure that they remain compatible with the most recent version of the game. You can stay informed by checking back daily for the most recent script modifications.

Did you find this Gods Will scripts list useful? Leave your thoughts below!

You should join our social media family and stay connected with all the latest updates! Give us a thumbs-up on Facebook and stay connected with us on Pinterest, Reddit, and Twitter.

Follow On
A Roblox fanatic! I come up with new ideas. And, to be honest, I have the best job because I get to play Roblox all day!
Oman Bilal
Follow On