Are you tired of the endless grind in Item Asylum? Spending countless hours trying to level up, only to feel frustrated and demotivated? Well, we have fantastic news for you! Introducing our new collection of Item Asylum scripts that will transform your Roblox experience!
Packed with incredible features like Give Weapons, Kill All Player, Auto Farm, and Game Optimization, these scripts are designed to elevate your gameplay to new heights. You can bid farewell to the monotonous grind and say hello to effortless domination in the game.
Item Asylum is an electrifying and mind-bending battle extravaganza that takes chaos to a whole new level. In this one-of-a-kind Roblox experience, the rules are simple. Each time you come back to life, you’ll be equipped with three completely random weapons. The first slot houses a melee weapon, perfect for up-close and personal combat. The second slot holds a ranged weapon and in the third slot, you’ll discover a miscellaneous item that adds an extra twist to the game.
Item Asylum Scripts (100% Working)
Check out our incredible list of Item Asylum scripts below:
Script #1
local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local CaneReach = Instance.new("TextButton") local LondonReach = Instance.new("TextButton") local LampReach = Instance.new("TextButton") local axe = Instance.new("TextButton") local Pipe= Instance.new("TextButton") local BoardNail = Instance.new("TextButton") local Stick = Instance.new("TextButton") local Spork = Instance.new("TextButton") local Belt = Instance.new("TextButton") local KillerFish = Instance.new("TextButton") local eyelander = Instance.new("TextButton") local MadMurd = Instance.new("TextButton") local LargeFork = Instance.new("TextButton") local Trowel = Instance.new("TextButton") local torch = Instance.new("TextButton") local LargeSpoon = Instance.new("TextButton") local DiamTester = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.CoreGui Main.Name = "Main" Main.Parent = ScreenGui Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Main.Position = UDim2.new(0.95, 0, 0.05, 0) Main.Size = UDim2.new(0, 490, 0, 350) Main.Active = true Main.Draggable = true TextLabel.Parent = Main TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.Size = UDim2.new(0, 490, 0,35) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Item asylum Reach gui" TextLabel.TextColor3 = Color3.fromRGB(255,0,0) TextLabel.TextSize = 23.000 CaneReach.Name = "CaneReach" CaneReach.Parent = Main CaneReach.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CaneReach.Position = UDim2.new(0, 130, 0.13, 0) CaneReach.Size = UDim2.new(0, 112, 0, 50) CaneReach.Font = Enum.Font.SourceSans CaneReach.Text = "CaneReach" CaneReach.TextColor3 = Color3.fromRGB(0, 0, 0) CaneReach.TextSize = 14.000 CaneReach.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["cane"].Handle.Size = Vector3.new(50, 50, 50) game.Players.LocalPlayer.Backpack["cane"].Handle.Size = Vector3.new(50, 50, 50) end) LondonReach.Name = "LondonReach" LondonReach.Parent = Main LondonReach.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LondonReach.Position = UDim2.new(0, 10, 0.30, 0) LondonReach.Size = UDim2.new(0, 112, 0, 50) LondonReach.Font = Enum.Font.SourceSans LondonReach.Text = "LondonReach" LondonReach.TextColor3 = Color3.fromRGB(0, 0, 0) LondonReach.TextSize = 14.000 LondonReach.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["london"].Handle.Size = Vector3.new(50, 50, 50) game.Players.LocalPlayer.Backpack["london"].Handle.Size = Vector3.new(50, 50, 50) end) BoardNail.Name = "BoardNail" BoardNail.Parent = Main BoardNail.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BoardNail.Position = UDim2.new(0, 130, 0.30, 0) BoardNail.Size = UDim2.new(0, 112, 0, 50) BoardNail.Font = Enum.Font.SourceSans BoardNail.Text = "boardwithanail Reach" BoardNail.TextColor3 = Color3.fromRGB(0, 0, 0) BoardNail.TextSize = 14.000 BoardNail.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["board with nail"].Handle.Size = Vector3.new(150, 25, 100) game.Players.LocalPlayer.Backpack["board with nail"].Handle.Size = Vector3.new(150, 25, 100) end) Pipe.Name = "Pipe" Pipe.Parent = Main Pipe.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Pipe.Position = UDim2.new(0, 250, 0.13, 0) Pipe.Size = UDim2.new(0, 112, 0, 50) Pipe.Font = Enum.Font.SourceSans Pipe.Text = "PipeReach" Pipe.TextColor3 = Color3.fromRGB(0, 0, 0) Pipe.TextSize = 14.000 Pipe.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["pipe"].Handle.Size = Vector3.new(25, 150, 25) game.Players.LocalPlayer.Backpack["pipe"].Handle.Size = Vector3.new(25, 150, 25) end) LampReach.Name = "LampReach" LampReach.Parent = Main LampReach.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LampReach.Position = UDim2.new(0, 10, 0.13, 0) LampReach.Size = UDim2.new(0, 112, 0, 50) LampReach.Font = Enum.Font.SourceSans LampReach.Text = "LampReach" LampReach.TextColor3 = Color3.fromRGB(0, 0, 0) LampReach.TextSize = 14.000 LampReach.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["lamp"].Handle.Size = Vector3.new(50, 150, 50) game.Players.LocalPlayer.Backpack["lamp"].Handle.Size = Vector3.new(50, 150, 50) end) axe.Name = "axe" axe.Parent = Main axe.BackgroundColor3 = Color3.fromRGB(255, 255, 255) axe.Position = UDim2.new(0,250, 0.30, 0) axe.Size = UDim2.new(0, 112, 0, 50) axe.Font = Enum.Font.SourceSans axe.Text = "AxeReach" axe.TextColor3 = Color3.fromRGB(0, 0, 0) axe.TextSize = 14.000 axe.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["axe"].Handle.Size = Vector3.new(10, 50, 10) game.Players.LocalPlayer.Backpack["axe"].Handle.Size = Vector3.new(10, 50, 10) end) Stick.Name = "Stick" Stick.Parent = Main Stick.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Stick.Position = UDim2.new(0, 370, 0.13, 0) Stick.Size = UDim2.new(0, 112, 0, 50) Stick.Font = Enum.Font.SourceSans Stick.Text = "StickReach" Stick.TextColor3 = Color3.fromRGB(0, 0, 0) Stick.TextSize = 14.000 Stick.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["stick"].Handle.Size = Vector3.new(20, 20, 250) game.Players.LocalPlayer.Backpack["stick"].Handle.Size = Vector3.new(20, 20, 250) end) Spork.Name = "Spork" Spork.Parent = Main Spork.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Spork.Position = UDim2.new(0, 370, 0.30, 0) Spork.Size = UDim2.new(0, 112, 0, 50) Spork.Font = Enum.Font.SourceSans Spork.Text = "SporkReach" Spork.TextColor3 = Color3.fromRGB(0, 0, 0) Spork.TextSize = 14.000 Spork.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["spork"].Handle.Size = Vector3.new(10, 250, 10) game.Players.LocalPlayer.Backpack["spork"].Handle.Size = Vector3.new(10, 250, 10) end) Belt.Name = "Belt" Belt.Parent = Main Belt.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Belt.Position = UDim2.new(0, 10, 0.47, 0) Belt.Size = UDim2.new(0, 112, 0, 50) Belt.Font = Enum.Font.SourceSans Belt.Text = "BeltReach" Belt.TextColor3 = Color3.fromRGB(0, 0, 0) Belt.TextSize = 14.000 Belt.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["belt"].Handle.Size = Vector3.new(250, 10, 10) game.Players.LocalPlayer.Backpack["belt"].Handle.Size = Vector3.new(250, 10, 10) end) KillerFish.Name = "KillerFish" KillerFish.Parent = Main KillerFish.BackgroundColor3 = Color3.fromRGB(255, 255, 255) KillerFish.Position = UDim2.new(0, 130, 0.47, 0) KillerFish.Size = UDim2.new(0, 112, 0, 50) KillerFish.Font = Enum.Font.SourceSans KillerFish.Text = "KillerFishReach" KillerFish.TextColor3 = Color3.fromRGB(0, 0, 0) KillerFish.TextSize = 14.000 KillerFish.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["killer fish from san diego"].Handle.Size = Vector3.new(50, 100, 50) game.Players.LocalPlayer.Backpack["killer fish from san diego"].Handle.Size = Vector3.new(50, 100, 50) end) eyelander.Name = "eyelander" eyelander.Parent = Main eyelander.BackgroundColor3 = Color3.fromRGB(255, 255, 255) eyelander.Position = UDim2.new(0, 250, 0.47, 0) eyelander.Size = UDim2.new(0, 112, 0, 50) eyelander.Font = Enum.Font.SourceSans eyelander.Text = "eyelanderReach" eyelander.TextColor3 = Color3.fromRGB(0, 0, 0) eyelander.TextSize = 14.000 eyelander.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["eyelander"].Handle.Size = Vector3.new(25, 150, 25) game.Players.LocalPlayer.Backpack["eyelander"].Handle.Size = Vector3.new(25, 150, 25) end) MadMurd.Name = "MadMurd" MadMurd.Parent = Main MadMurd.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MadMurd.Position = UDim2.new(0, 370, 0.47, 0) MadMurd.Size = UDim2.new(0, 112, 0, 50) MadMurd.Font = Enum.Font.SourceSans MadMurd.Text = "MadMurdererReach" MadMurd.TextColor3 = Color3.fromRGB(0, 0, 0) MadMurd.TextSize = 14.000 MadMurd.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["mad murderer"].Handle.Size = Vector3.new(25, 150, 25) game.Players.LocalPlayer.Backpack["mad murderer"].Handle.Size = Vector3.new(25, 150, 25) end) LargeFork.Name = "LargeFork" LargeFork.Parent = Main LargeFork.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LargeFork.Position = UDim2.new(0,10, 0.64, 0) LargeFork.Size = UDim2.new(0, 112, 0, 50) LargeFork.Font = Enum.Font.SourceSans LargeFork.Text = "LargeForkReach" LargeFork.TextColor3 = Color3.fromRGB(0, 0, 0) LargeFork.TextSize = 14.000 LargeFork.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["comically large fork"].Handle.Size = Vector3.new(25, 150, 25) game.Players.LocalPlayer.Backpack["comically large fork"].Handle.Size = Vector3.new(25, 150, 25) end) Trowel.Name = "Trowel" Trowel.Parent = Main Trowel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Trowel.Position = UDim2.new(0, 130, 0.64, 0) Trowel.Size = UDim2.new(0, 112, 0, 50) Trowel.Font = Enum.Font.SourceSans Trowel.Text = "TrowelReach" Trowel.TextColor3 = Color3.fromRGB(0, 0, 0) Trowel.TextSize = 14.000 Trowel.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["trowel"].Handle.Size = Vector3.new(50, 100, 50) game.Players.LocalPlayer.Backpack["trowel"].Handle.Size = Vector3.new(50, 100, 50) end) torch.Name = "torch" torch.Parent = Main torch.BackgroundColor3 = Color3.fromRGB(255, 255, 255) torch.Position = UDim2.new(0, 250, 0.64, 0) torch.Size = UDim2.new(0, 112, 0, 50) torch.Font = Enum.Font.SourceSans torch.Text = "torchReach (very op)" torch.TextColor3 = Color3.fromRGB(0, 0, 0) torch.TextSize = 14.000 torch.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["torch"].Handle.Size = Vector3.new(500, 500, 500) game.Players.LocalPlayer.Backpack["torch"].Handle.Size = Vector3.new(500, 500, 500) end) LargeSpoon.Name = "LargeSpoon" LargeSpoon.Parent = Main LargeSpoon.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LargeSpoon.Position = UDim2.new(0,370, 0.64, 0) LargeSpoon.Size = UDim2.new(0, 112, 0, 50) LargeSpoon.Font = Enum.Font.SourceSans LargeSpoon.Text = "LargeSpoonReach" LargeSpoon.TextColor3 = Color3.fromRGB(0, 0, 0) LargeSpoon.TextSize = 14.000 LargeSpoon.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["comically large spoon"].Handle.Size = Vector3.new(25, 150, 25) game.Players.LocalPlayer.Backpack["comically large spoon"].Handle.Size = Vector3.new(25, 150, 25) end) DiamTester.Name = "DiamTester" DiamTester.Parent = Main DiamTester.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DiamTester.Position = UDim2.new(0,10, 0.82, 0) DiamTester.Size = UDim2.new(0, 112, 0, 50) DiamTester.Font = Enum.Font.SourceSans DiamTester.Text = "DiamondTesterReach" DiamTester.TextColor3 = Color3.fromRGB(0, 0, 0) DiamTester.TextSize = 14.000 DiamTester.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack["diamond tester"].Handle.Size = Vector3.new(200, 50, 50) game.Players.LocalPlayer.Backpack["diamond tester"].Handle.Size = Vector3.new(200, 50, 50) end) -- Scripts game.StarterGui:SetCore("SendNotification", { Title = "Pls give me credits "; Text = "it took me hours to progamme bc its my first gui. credits: ||ImHungry||#7680"; Icon = ""; Duration = 15; Button1 = "Pls"; Button2 = "PlsPls"; Callback = NotificationBindable; })
Script #2
loadstring(game:HttpGet("https://raw.githubusercontent.com/travislmao/pub-scripts/main/abagui", true))()
Now, let’s address some frequently asked questions about these scripts:
Item Asylum FAQs, Answered
Do I need any special tools to use these scripts?
Certainly! To enhance your experience in Item Asylum, you need to utilize Roblox script executors. These executors, such as Vega X, Synapse X, JJSploit, Hydrogen, and many more, provide a range of features to enhance your gameplay.
To get started, ensure you have a reliable and trusted Roblox script executor installed on your device. It’s important to research and choose a reputable executor that is free from viruses or malicious intent.
Once you have your chosen executor ready, launch the Item Asylum game on Roblox. Within the game, access the script executor interface and carefully copy and paste the desired scripts into the executor. Afterward, simply click on the execute button and witness the exciting effects unfold within the game.
Please use these script executors sensibly and in accordance with the rules of the game.
Also see Prison Tycoon scripts & The Strongest Battlegrounds scripts
Are these scripts safe to use?
Yes, these Roblox scripts have undergone thorough checks and are deemed safe to use. However, it’s important to note that neither the developers nor the distributors of these scripts are responsible for any issues that may arise while using them.
To be on the safe side, always back up your game data before working with any third-party scripts or tools.
Can these scripts be used on any device?
These Item Asylum scripts should work on any device capable of running Roblox smoothly. However, some scripts may perform better on specific devices such as PCs or laptops.
How often are these scripts updated?
We consistently update this list of scripts to ensure compatibility with the latest version of the game. Additionally, you can stay up-to-date by visiting websites like Pastebin or v3rmillion for the latest script updates.
We hope you find immense joy in using these Item Asylum scripts to enhance your gameplay. If you have any specific script requests, please feel free to share them in the comments section below.
This article is part of our Roblox Scripts hub, where you can find a directory of other incredible scripts.
So, what are you waiting for? Gear up, embrace the power of these scripts, and conquer the world of Item Asylum like never before.