Roblox Item Asylum Script Pastebin & v3rmillion 2023

Are you tired of the endless grind in Item Asylum? Spending countless hours trying to level up, only to feel frustrated and demotivated? Well, we have fantastic news for you! Introducing our new collection of Item Asylum scripts that will transform your Roblox experience!

Packed with incredible features like Give Weapons, Kill All Player, Auto Farm, and Game Optimization, these scripts are designed to elevate your gameplay to new heights. You can bid farewell to the monotonous grind and say hello to effortless domination in the game.

Item Asylum is an electrifying and mind-bending battle extravaganza that takes chaos to a whole new level. In this one-of-a-kind Roblox experience, the rules are simple. Each time you come back to life, you’ll be equipped with three completely random weapons. The first slot houses a melee weapon, perfect for up-close and personal combat. The second slot holds a ranged weapon and in the third slot, you’ll discover a miscellaneous item that adds an extra twist to the game.

Item Asylum Scripts (100% Working)

Check out our incredible list of Item Asylum scripts below:

Script #1

local ScreenGui = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local CaneReach = Instance.new("TextButton")
local LondonReach = Instance.new("TextButton")
local LampReach = Instance.new("TextButton")
local axe = Instance.new("TextButton")
local Pipe= Instance.new("TextButton")
local BoardNail = Instance.new("TextButton")
local Stick = Instance.new("TextButton")
local Spork = Instance.new("TextButton")
local Belt = Instance.new("TextButton")
local KillerFish = Instance.new("TextButton")
local eyelander = Instance.new("TextButton")
local MadMurd = Instance.new("TextButton")
local LargeFork = Instance.new("TextButton")
local Trowel = Instance.new("TextButton")
local torch = Instance.new("TextButton")
local LargeSpoon = Instance.new("TextButton")
local DiamTester = Instance.new("TextButton")

--Properties:
 
ScreenGui.Parent = game.CoreGui
 
Main.Name = "Main"
Main.Parent = ScreenGui
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.Position = UDim2.new(0.95, 0, 0.05, 0)
Main.Size = UDim2.new(0, 490, 0, 350)
Main.Active = true
Main.Draggable = true 
 
TextLabel.Parent = Main
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.Size = UDim2.new(0, 490, 0,35)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Item asylum Reach gui"
TextLabel.TextColor3 = Color3.fromRGB(255,0,0)
TextLabel.TextSize = 23.000
 
CaneReach.Name = "CaneReach"
CaneReach.Parent = Main
CaneReach.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CaneReach.Position = UDim2.new(0, 130, 0.13, 0)
CaneReach.Size = UDim2.new(0, 112, 0, 50)
CaneReach.Font = Enum.Font.SourceSans
CaneReach.Text = "CaneReach"
CaneReach.TextColor3 = Color3.fromRGB(0, 0, 0)
CaneReach.TextSize = 14.000
CaneReach.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["cane"].Handle.Size = Vector3.new(50, 50, 50)
game.Players.LocalPlayer.Backpack["cane"].Handle.Size = Vector3.new(50, 50, 50)
end)

LondonReach.Name = "LondonReach"
LondonReach.Parent = Main
LondonReach.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LondonReach.Position = UDim2.new(0, 10, 0.30, 0)
LondonReach.Size = UDim2.new(0, 112, 0, 50)
LondonReach.Font = Enum.Font.SourceSans
LondonReach.Text = "LondonReach"
LondonReach.TextColor3 = Color3.fromRGB(0, 0, 0)
LondonReach.TextSize = 14.000
LondonReach.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["london"].Handle.Size = Vector3.new(50, 50, 50)
game.Players.LocalPlayer.Backpack["london"].Handle.Size = Vector3.new(50, 50, 50)
end)

BoardNail.Name = "BoardNail"
BoardNail.Parent = Main
BoardNail.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BoardNail.Position = UDim2.new(0, 130, 0.30, 0)
BoardNail.Size = UDim2.new(0, 112, 0, 50)
BoardNail.Font = Enum.Font.SourceSans
BoardNail.Text = "boardwithanail Reach"
BoardNail.TextColor3 = Color3.fromRGB(0, 0, 0)
BoardNail.TextSize = 14.000
BoardNail.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["board with nail"].Handle.Size = Vector3.new(150, 25, 100)
game.Players.LocalPlayer.Backpack["board with nail"].Handle.Size = Vector3.new(150, 25, 100)
end)

Pipe.Name = "Pipe"
Pipe.Parent = Main
Pipe.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Pipe.Position = UDim2.new(0, 250, 0.13, 0)
Pipe.Size = UDim2.new(0, 112, 0, 50)
Pipe.Font = Enum.Font.SourceSans
Pipe.Text = "PipeReach"
Pipe.TextColor3 = Color3.fromRGB(0, 0, 0)
Pipe.TextSize = 14.000
Pipe.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["pipe"].Handle.Size = Vector3.new(25, 150, 25)
game.Players.LocalPlayer.Backpack["pipe"].Handle.Size = Vector3.new(25, 150, 25)
end)

LampReach.Name = "LampReach"
LampReach.Parent = Main
LampReach.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LampReach.Position = UDim2.new(0, 10, 0.13, 0)
LampReach.Size = UDim2.new(0, 112, 0, 50)
LampReach.Font = Enum.Font.SourceSans
LampReach.Text = "LampReach"
LampReach.TextColor3 = Color3.fromRGB(0, 0, 0)
LampReach.TextSize = 14.000
LampReach.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["lamp"].Handle.Size = Vector3.new(50, 150, 50)
game.Players.LocalPlayer.Backpack["lamp"].Handle.Size = Vector3.new(50, 150, 50)
end)

axe.Name = "axe"
axe.Parent = Main
axe.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
axe.Position = UDim2.new(0,250, 0.30, 0)
axe.Size = UDim2.new(0, 112, 0, 50)
axe.Font = Enum.Font.SourceSans
axe.Text = "AxeReach"
axe.TextColor3 = Color3.fromRGB(0, 0, 0)
axe.TextSize = 14.000
axe.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["axe"].Handle.Size = Vector3.new(10, 50, 10)
game.Players.LocalPlayer.Backpack["axe"].Handle.Size = Vector3.new(10, 50, 10)
end)

Stick.Name = "Stick"
Stick.Parent = Main
Stick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Stick.Position = UDim2.new(0, 370, 0.13, 0)
Stick.Size = UDim2.new(0, 112, 0, 50)
Stick.Font = Enum.Font.SourceSans
Stick.Text = "StickReach"
Stick.TextColor3 = Color3.fromRGB(0, 0, 0)
Stick.TextSize = 14.000
Stick.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["stick"].Handle.Size = Vector3.new(20, 20, 250)
game.Players.LocalPlayer.Backpack["stick"].Handle.Size = Vector3.new(20, 20, 250)
end)

Spork.Name = "Spork"
Spork.Parent = Main
Spork.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Spork.Position = UDim2.new(0, 370, 0.30, 0)
Spork.Size = UDim2.new(0, 112, 0, 50)
Spork.Font = Enum.Font.SourceSans
Spork.Text = "SporkReach"
Spork.TextColor3 = Color3.fromRGB(0, 0, 0)
Spork.TextSize = 14.000
Spork.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["spork"].Handle.Size = Vector3.new(10, 250, 10)
game.Players.LocalPlayer.Backpack["spork"].Handle.Size = Vector3.new(10, 250, 10)
end)

Belt.Name = "Belt"
Belt.Parent = Main
Belt.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Belt.Position = UDim2.new(0, 10, 0.47, 0)
Belt.Size = UDim2.new(0, 112, 0, 50)
Belt.Font = Enum.Font.SourceSans
Belt.Text = "BeltReach"
Belt.TextColor3 = Color3.fromRGB(0, 0, 0)
Belt.TextSize = 14.000
Belt.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["belt"].Handle.Size = Vector3.new(250, 10, 10)
game.Players.LocalPlayer.Backpack["belt"].Handle.Size = Vector3.new(250, 10, 10)
end)

KillerFish.Name = "KillerFish"
KillerFish.Parent = Main
KillerFish.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
KillerFish.Position = UDim2.new(0, 130, 0.47, 0)
KillerFish.Size = UDim2.new(0, 112, 0, 50)
KillerFish.Font = Enum.Font.SourceSans
KillerFish.Text = "KillerFishReach"
KillerFish.TextColor3 = Color3.fromRGB(0, 0, 0)
KillerFish.TextSize = 14.000
KillerFish.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["killer fish from san diego"].Handle.Size = Vector3.new(50, 100, 50)
game.Players.LocalPlayer.Backpack["killer fish from san diego"].Handle.Size = Vector3.new(50, 100, 50)
end)

eyelander.Name = "eyelander"
eyelander.Parent = Main
eyelander.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
eyelander.Position = UDim2.new(0, 250, 0.47, 0)
eyelander.Size = UDim2.new(0, 112, 0, 50)
eyelander.Font = Enum.Font.SourceSans
eyelander.Text = "eyelanderReach"
eyelander.TextColor3 = Color3.fromRGB(0, 0, 0)
eyelander.TextSize = 14.000
eyelander.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["eyelander"].Handle.Size = Vector3.new(25, 150, 25)
game.Players.LocalPlayer.Backpack["eyelander"].Handle.Size = Vector3.new(25, 150, 25)
end)

MadMurd.Name = "MadMurd"
MadMurd.Parent = Main
MadMurd.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MadMurd.Position = UDim2.new(0, 370, 0.47, 0)
MadMurd.Size = UDim2.new(0, 112, 0, 50)
MadMurd.Font = Enum.Font.SourceSans
MadMurd.Text = "MadMurdererReach"
MadMurd.TextColor3 = Color3.fromRGB(0, 0, 0)
MadMurd.TextSize = 14.000
MadMurd.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["mad murderer"].Handle.Size = Vector3.new(25, 150, 25)
game.Players.LocalPlayer.Backpack["mad murderer"].Handle.Size = Vector3.new(25, 150, 25)
end)

LargeFork.Name = "LargeFork"
LargeFork.Parent = Main
LargeFork.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LargeFork.Position = UDim2.new(0,10, 0.64, 0)
LargeFork.Size = UDim2.new(0, 112, 0, 50)
LargeFork.Font = Enum.Font.SourceSans
LargeFork.Text = "LargeForkReach"
LargeFork.TextColor3 = Color3.fromRGB(0, 0, 0)
LargeFork.TextSize = 14.000
LargeFork.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["comically large fork"].Handle.Size = Vector3.new(25, 150, 25)
game.Players.LocalPlayer.Backpack["comically large fork"].Handle.Size = Vector3.new(25, 150, 25)
end)

Trowel.Name = "Trowel"
Trowel.Parent = Main
Trowel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Trowel.Position = UDim2.new(0, 130, 0.64, 0)
Trowel.Size = UDim2.new(0, 112, 0, 50)
Trowel.Font = Enum.Font.SourceSans
Trowel.Text = "TrowelReach"
Trowel.TextColor3 = Color3.fromRGB(0, 0, 0)
Trowel.TextSize = 14.000
Trowel.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["trowel"].Handle.Size = Vector3.new(50, 100, 50)
game.Players.LocalPlayer.Backpack["trowel"].Handle.Size = Vector3.new(50, 100, 50)
end)

torch.Name = "torch"
torch.Parent = Main
torch.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
torch.Position = UDim2.new(0, 250, 0.64, 0)
torch.Size = UDim2.new(0, 112, 0, 50)
torch.Font = Enum.Font.SourceSans
torch.Text = "torchReach (very op)"
torch.TextColor3 = Color3.fromRGB(0, 0, 0)
torch.TextSize = 14.000
torch.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["torch"].Handle.Size = Vector3.new(500, 500, 500)
game.Players.LocalPlayer.Backpack["torch"].Handle.Size = Vector3.new(500, 500, 500)
end)

LargeSpoon.Name = "LargeSpoon"
LargeSpoon.Parent = Main
LargeSpoon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LargeSpoon.Position = UDim2.new(0,370, 0.64, 0)
LargeSpoon.Size = UDim2.new(0, 112, 0, 50)
LargeSpoon.Font = Enum.Font.SourceSans
LargeSpoon.Text = "LargeSpoonReach"
LargeSpoon.TextColor3 = Color3.fromRGB(0, 0, 0)
LargeSpoon.TextSize = 14.000
LargeSpoon.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["comically large spoon"].Handle.Size = Vector3.new(25, 150, 25)
game.Players.LocalPlayer.Backpack["comically large spoon"].Handle.Size = Vector3.new(25, 150, 25)
end)

DiamTester.Name = "DiamTester"
DiamTester.Parent = Main
DiamTester.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DiamTester.Position = UDim2.new(0,10, 0.82, 0)
DiamTester.Size = UDim2.new(0, 112, 0, 50)
DiamTester.Font = Enum.Font.SourceSans
DiamTester.Text = "DiamondTesterReach"
DiamTester.TextColor3 = Color3.fromRGB(0, 0, 0)
DiamTester.TextSize = 14.000
DiamTester.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Backpack["diamond tester"].Handle.Size = Vector3.new(200, 50, 50)
game.Players.LocalPlayer.Backpack["diamond tester"].Handle.Size = Vector3.new(200, 50, 50)
end)

-- Scripts

game.StarterGui:SetCore("SendNotification",  {
 Title = "Pls give me credits ";
 Text = "it took me hours to progamme bc its my first gui. credits: ||ImHungry||#7680";
 Icon = "";
 Duration = 15;
 Button1 = "Pls";
 Button2 = "PlsPls";
 Callback = NotificationBindable;
})

Script #2

loadstring(game:HttpGet("https://raw.githubusercontent.com/travislmao/pub-scripts/main/abagui", true))()

Now, let’s address some frequently asked questions about these scripts:

Item Asylum FAQs, Answered

Do I need any special tools to use these scripts?

Certainly! To enhance your experience in Item Asylum, you need to utilize Roblox script executors. These executors, such as Vega X, Synapse X, JJSploit, Hydrogen, and many more, provide a range of features to enhance your gameplay.

To get started, ensure you have a reliable and trusted Roblox script executor installed on your device. It’s important to research and choose a reputable executor that is free from viruses or malicious intent.

Once you have your chosen executor ready, launch the Item Asylum game on Roblox. Within the game, access the script executor interface and carefully copy and paste the desired scripts into the executor. Afterward, simply click on the execute button and witness the exciting effects unfold within the game.

Please use these script executors sensibly and in accordance with the rules of the game.

Also see Prison Tycoon scripts & The Strongest Battlegrounds scripts

Are these scripts safe to use?

Yes, these Roblox scripts have undergone thorough checks and are deemed safe to use. However, it’s important to note that neither the developers nor the distributors of these scripts are responsible for any issues that may arise while using them.

To be on the safe side, always back up your game data before working with any third-party scripts or tools.

Can these scripts be used on any device?

These Item Asylum scripts should work on any device capable of running Roblox smoothly. However, some scripts may perform better on specific devices such as PCs or laptops.

How often are these scripts updated?

We consistently update this list of scripts to ensure compatibility with the latest version of the game. Additionally, you can stay up-to-date by visiting websites like Pastebin or v3rmillion for the latest script updates.

We hope you find immense joy in using these Item Asylum scripts to enhance your gameplay. If you have any specific script requests, please feel free to share them in the comments section below.

This article is part of our Roblox Scripts hub, where you can find a directory of other incredible scripts.

So, what are you waiting for? Gear up, embrace the power of these scripts, and conquer the world of Item Asylum like never before.

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