In the latest Three Skies game, every hero you play as has different talents. These affect how they fight against their enemies. This Three Skies character talents guide for beginners will explain what these talents are and how they can help you do better in the game.
To be successful in your journey, you should try to learn all about available character talents. That is why we decided to curate this talents guide in which we have explained about various talents and what does it do. If you want to learn about various Spells in the game, check out Three Skies Spells guide and wiki.
Three Skies Character Talents Guide
Talent Name | In-Game Description | What does it do? |
Adept | If a skill is equal or below 60 power, increases power by 50% | Skils lower than 60 power receieve a 50% power increase. |
Alacrity | Half Damage, Double Hits | Target will attack twice for half the amount of damage. |
Animal Bond | Each turn a beast is summoned, regain 1/10 HP | Restores 10% HP whenever the ‘Beast’ buff is on the target. |
Arcane Domain | Reduces the cost of arcane spells by 25% | Mana cost of Arcane Skills is reduced by 25% |
Balance | Boost lowest attribute by 1 | |
Blade Ward | Immune to Crit | Cannot be Critically Hit |
Blazing Advent | On deploy, sunny | When hero is deployed, the field becomes Sunny. |
Blinding Entry | Triggers Sandstorm on Deploy | When hero is deployed, the field becomes a Sandstorm. |
Blood Thirst | If any foe is bleeding, gain 1/16 HP per round | If any enemy has the ‘Bleed’ Debuff, hero heals 6.25% of Max HP |
Boon of Torvos | When it’s raining, speed is increased by 25% | If the field effect is ‘rain’, a hero’s speed increases by 25% |
Breaker | Reduce enemy willpower on hit | After hitting an enemy with a skill, decrease enemy’s willpower by 1 stage (-50%). |
Brutality | Increased Critical Damage | Increases Critical Damage of Skills by X% |
Cantrips | Reverse Attribute Gain/Loss | Decreases in stages for an attribute instead increase in stage, vice versa for increases. |
Channel | Increase spell cost and damage by 25% | Increases the mana cost of Skills by 25%, and their Damage by 25% |
Chaotic Boon | Grant random buff per turn | Gain a random buff from the ‘buff list’. |
Chosen | Heal 25% on kill | If hero kills an enemy with a Skill, they restore 25% of their maximum HP. |
Clairvoyance | Reveals moves of any attacked target. | After attacking a target, opening the enemy stats will reveal their skill list. |
Crack Shot | Shots have a 25% chance to paralyze on hit | Skills ending in “shot” have a 25% chance to apply the ‘Paralyze’ debuff on hit. |
Crane’s Discipline | Punches cost 50% less MP if last move was a kick | If previous move was a Skill ending in ‘kick’, your next punch costs 50% less Mana. |
Cursed Hammer | After attacking with a steel attack, increase shadow damage for 1 turn | After attacking with a Steel Skill, gain a X% buff to shadow damage for your next turn. |
Dark Gift | All attribute changes are doubled | |
Daunting | Upon entering battle, decrease enemy’s strength by 1 stage. | Applies a 1 stage strength debuff (-50%) to the enemies present on field. |
Deadeye | Increased shot critical chance by 10% | All skills with “Shot” in description have increased crit chance. |
Demolition Expert | On hit, chance to bomb. | When attacking, has a chance to apply the ‘Bomb’ Debuff. |
Desperate Blaze | Fire moves are empowered by 50% when below 33% HP | Fire abilities deal 50% increased damage when hero is below 33% HP. |
Desperate Morale | Below 50% HP, songs gain priority | When a hero is below 50% HP, abilities ending in ‘song’ gain have increased priority. |
Desperation | Once brought to below 50%HP, gain 2 stages of speed. Can only happen once per battle. | At below 50% HP, gain 2 stages of speed (+100%). (Once per battle) |
Diffusion | Reduces damage taken with each spirit summoned by 15% | When under the effect of the ‘Spirit’ buff, reduce damage taken by 15%. (Stackable) |
Disengage | Triggers swap on Miss | When attacking, if attack misses (grey), hero will swap out. |
Divine Fate | Heals adjacent ally to 100% HP on death | When a hero dies, heals adjacent ally to 100% HP. |
Divine Favor | Immune to Demonic Damage | Receives 0 damage from Demonic Skills. |
Divine Harp | Shots heal 10% | Skills ending in ‘Shot’ heal for 10% HP. |
Dust Loop | On Hit, Chance to gain an extra combo point | When attacking, abilities can generate 1 extra combo point (for kicks) |
En Garde | On Enemy Miss, increase strength by 2 | If enemy attack misses (grey), hero applies a strength buff (+100%) to themselves |
Endure | When below 25% HP, take 25% less damage | When below 25% HP, take 25% less damage. |
Entertainer | Song targets restore 25% MP. | Heroes you target with a song also receive 25% of their maximum Mana. |
Escape Artist | Can always escape. | Buffs/Debuffs that would prevent your hero from switching out, do not work. |
Ethereal Weapon | Physical Abilities can pass through any protection | Buffs/Debuffs that would negate an attack, such as ‘block’, do not work. |
Evangelism | On turn end, grant ally random attribute | At the end of the turn, the hero receives a one stage buff (+50%) in a random attribute. |
Frantic Nature | While below 33% HP, Nature deals 50% more damage. | Nature Skills deal 50% increased damage when hero is below 33% HP. |
Frenzy | On Miss Increased Strength | When a hero misses (grey), gain 1 stage in strength (+50%). |
Frozen Magic | After Arcane, Next Ice Spell deals 50% damage | After using an Arcane Skill, your next Ice Skill deals 50% more damage. |
Frozen Updraft | On deploy, triggers a Hailstorm | When a hero is deployed, the field becomes a ‘Hailstorm’ |
Good Fortune | On Status, gain 10% HP | When a hero has a status effect inflicted on them, they recover 10% of their maximum HP. |
Grace | On heal, increase willpower. | Whenever a hero heals (themselves or someone else), gain 1 stage of willpower (+50%). |
Gravelord | On kill, gain 2 strength | Whenever a hero kills an enemy, they gain 2 stages of strength (+100%). |
Guarded Stance | Reduces incoming damage by 25% if they are slower than attacker. | If a hero’s Speed is lower than the attackers Speed, take 25% reduced damage. |
Healing Waters | Water heals. | Water abilities heal this target, rather than dealing damage to you. |
Illusive | Arcane turns into Illusion | Arcane type Skills turn into Illusion type Skills. |
In Flames | Burn on Contact | When hit by an enemy, hero inflicts the burn status back to the enemy. |
Infused Artifact | Chance to repair most broken Artifacts | Broken Artifacts have a X% chance to repair on hit? |
Insomniac | Immune to sleep | Cannot be put to Sleep. |
Istoren Solider | On physical, boost int. On magic, boost str | After using a physical Skill, increase intelligence by 1 stage (+50%). After using a Magic Skill, increase Strength by 1 stage (+50%). |
Lance Mastery | Thrust type attacks deal 25% more damage | Skills ending in ‘Thrust’ deal 25% increased damage. |
Life From Death | Heal 25% on summon | Whenever a hero ‘summons’ a creature, heal 25% of maximum HP. |
Lifesteal | If enemy is above 50% HP, leech | Whenever a hero hits an enemy that is above 50% HP with a skill, they will leech for X% of that attacks damage. |
Lure Expert | On Hit, restore Artifact | Whenever a hero hits with a skill, they will restore their artifact (if broken). |
Master of Elements | Boosts ineffective attacks by 25% | Whenever a hero uses a skill that is .5x or .25x effective against an enemy, increase the damage by 25% |
Mending Flames | Taking fire damage heals you. | Fire abilities heal this target, rather than dealing damage to you. |
Nature Magic | Converts Arcane to Nature | Arcane type Skills turn into Nature type Skills. |
Nimble | On turn end, chance to remove status effect. | At the end of a turn, hero has a X% chance to remove a negative status effect from themselves. |
Oppression | When struck by enemy skill, deals 10 MP damage back at caster. | When struck by a skill, hero deals 10 MP damage back to the caster. |
Oppressor | Chance to oppress on attack | X% chance on hit to apply the ‘Oppress’ debuff. |
Overseer | Reduces damage taken by 25% any summon | When a hero has the ‘Summon’ buff, reduce damage taken by 25% |
Oversight | At 100% HP, grants moves priority | At 100% HP, all skills have increased priority. |
Patience | Increased damage by 50%, adds CD to all attacks | Skills deal 50% increased damage, but have +X cooldown added to all skills. |
Prismatic | Increases non-Arcane skill power by 25% | All Non-Arcane skill power is increase by 25%. |
Profit | Increased Critical Damage by 25% | Increase critical damage of skills by 25%. |
Recklessness | All attacks recoil, increase damage by 25% | Skills deal 25% increased damage, but also deal X% damage to you as well. |
Reflect Tricks | Any volatile effect applied on Hero will instead by applied to caster | Any debuff applied to hero will instead apply to the caster. |
Restoring Waters | When struck by a water skill, ignore damage and increases MP by 100. | Water abilities restore MP, rather than dealing damage to you. |
Resurrection | One per battle, can survive lethal damage | When taking damage, if you would be reduced to 0HP, you instead survive with 1 HP. (Once Per Battle) |
Salvation | Heal adjacent allies by 12.5% on deploy. | When a hero enters the field, all other allies heal for 12.5% of their maximum HP. |
Shadow’s Boon | Shadow skills deal 25% more damage | Shadow skills deal 25% more damage. |
Shroud | Chance to cast Stealth on hit | When a hero hits with a skill, they have a X% chance to get the ‘stealth’ buff. |
Silent Advantage | Deal 25% increased Damage while stealthed | While a hero has the ‘stealth’ buff, they deal 25% increased damage. |
Skip Traced | Chance to Target on hit | When a hero hits with a skill, they have a X% chance to apply the ‘target’ debuff. |
Snowball | Increases strength whenever struck | When a hero gets hit by a skill, increase strength by 1 stage (+50%). |
Sorcery | Increased 2x damage | When a hero deals a critical hit, it does increased damage. |
Spiritual | Increased spirit damage by 25% | Spirit Skills deal 25% increased damage. |
Spotter | On Deploy, Reveal Enemy Moves | When a hero enters the field, opening the enemy stats will reveal their skill list. |
Steel Craft | Increase damage dealt with Steel by 25% | Steel Skills deal 25% increased damage. |
Stormborn | Whenever it’s raining, speed is increase by 25% | If the field effect is ‘rain’, a hero’s speed increases by 25% |
Strategist | Increases priority of status moves. | Skills that inflict statuses (as their primary function) have +X priority. |
Swift Cure | Holy Cure skills have +1 priority | Holy skills that heal have +1 priority. |
Swift Shot | All Shot type abilities have a 25% chance to gain +1 Priority. | Skills ending in “shot” have a 25% chance to gain +1 priority. |
Temperence | Restore some HP on switch out | When a hero leaves the field, they receive X% of their maximum HP. |
Thorn Armor | Will deal 5% HP Damage back to attacker on hit | Will deal 5% of the enemies max HP back to the attacker when a hero is hit by a skill. |
Tiger’s Discipline | Kicks deal 50% more damage if last move used was a punch | Kicks deal 50% more damage if last move used was a punch |
Tight Hold | Targets struck by this hero have a 50% chance to be trapped | When a hero is hit by a skill, they have a 50% chance to inflict ‘Bound’ on the attacker. |
Track | Increases accuracy every turn | Hero gains 1 stage of accuracy every turn (+50%//300% at 6 Stacks) |
Trapper | Increased damage while trap is active | When a trap is on the field, a hero deals X% increased damage. |
Unwavering | Immune to stun. | Cannot be stunned. |
Venom Tips | Chance on hit to poison enemy | When a hero hits an enemy with a skill, they have a X% chance to poison them. |
Vine Armor | Binds on hit | After being hit by a skill, inflict Bound on the enemy. |
Voodoo | Damage MP on hit | When a hero hits an enemy with a skill, they also deal X MP damage. |
War Fan | Physical Attacks have a chance to bleed | Physical skills have X% chance to also inflict ‘bleed’. |
Water to Ice | When attacked by Water, increased Strength and Toughness by 2 Stages | When a hero is hit by a water skill, they gain 2 stages in both Strength (+100%) and Toughness (+100%) |
Way of the Bear | While below 33% HP, deal 50% more damage | While below 33% HP, deal 50% more damage |
Way of the Wolf | Increased damage vs Bleed | If an enemy is bleeding, hero deals X% increased damage |
Withstand | When taking damage, cannot be critically struck. | Cannot be critically hit. |
The game has more than 80 hours of content to keep you engaged. Moreover, new stories are being added almost every month. So stay tuned for upcoming updates, sneak peeks, and announcements.
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