Three Skies Spells & Magic Guide Wiki (2023) – Best Spells

Three Skies contains has a huge collection of spells with various element types – including Nature, Steel, Holy, but some spells stand tall above the rest. This Three Skies Spells & Magic guide wiki contains a list of the best Spells in Three Skies mobile game.

In this game, any spell is useful in the right situations, but they can offer you a boost when you most require it. So, this Spells & Magic guide will be helpful when you decide on using any Spell.

Three Skies Spells & Magic Guide Wiki

Spell List Tooltip Targets Damage Type Element Type Base Power
Absolution A
Aegis A
Aimed Shot If target is ‘targeted’, increased power by 50%. 1 Turn Delay. Any Enemy Physical Nature 65
Allure A
Ambush A
Angelic Strike Heal 12.5% hp from self. Adjacent Physical Holy 45
Angelic Touch Heal 25% from target. Ignores target evasion. Any Friendly Status Status Status
Anvil Smash A
Apocolypse A
Arcane Missiles A
Arcane Power A
Astonishing Blast A
Astral Flame A
Astral Thunder A
Bait Grant target 1 stage of ‘strength’. Also inflict -1 stage of ‘accuracy’ on target. Also inflict 1 stage of ‘confused’ on target for 4 turns. Any Enemy Status Status Status
Bane A
Barkskin A
Bash Inflict ‘stun’ on target. Any Enemy Physical Steel 40
Battle Power Grant yourself 1 stage of strength + toughness. Self Status Status Status
Battle Punch A
Beastial Strike On a miss, deal 25% damage to self. Inflict 1 stage of ‘bleed’ on target. Adjacent Physical Nature 70
Benediction A
Benefic Surge A
Bite A
Blade Dance A
Blazing Foil A
Blessed Power Grant self 1 stage of ‘toughness’. Grant self 1 stage of ‘willpower’. Self Status Status Status
Blessed Strike Power increased by 25% per buff count. Grant yourself 1 stage of ‘willpower’. Adjacent Physical Holy 40
Blink A
Blink Strike A
Blizzard A
Block Gain ‘Block’ Self Status Status Status
Blood Mist A
Blood Thirst A
Boiling Orb A
Bomb A
Bow Shot No Tooltip. No Enemy Physical Nature 60
Bravado A
Broken Mirrors A
Burning Rage If not inflicted with ‘burn’, gain 2 stages of ‘strength’. After cast, inflict burn on self. Self Status Status Status
Burning Shot 25% chance to inflict 1 stage of ‘burn’ on target. Any Enemy Physical Fire 45
Call Lightning A
Caltrops Place ‘caltrops’ on the field. Any Enemy Status Status Status
Camouflage A
Cascading Strike A
Celestial Blast Grant target 1 stage of willpower Any Enemy Magic Holy 50
Celestial Call Grant targets 1 stage of ‘willpower’. All Friendlies Status Status Status
Chaos Strike A
Charged Switch A
Cleanse Clear all debuffs status from target. Any Friendly Status Status Status
Cleanse All A
Clear Skies A
Cleave No Tooltip. All Enemies Physical Steel 60
Combust A
Comet No Tooltip. Any Enemy Magic Arcane 70
Command: Maim A
Conceal A
Concussive Shot 30% chance to inflict ‘stun’ on target. Any Enemy Physical Shock 40
Confirm Kill A
Conflagrate Inflict “cannot heal” on target for 2 turns. Any Enemy Magic Fire 20
Confusing Strike A
Confusion A
Consecration A
Consume Souls A
Counter Strike A
Counterspell If target is casting, target increases last used skill’s cooldown Any Enemy Status Status Status
Crane Kick A
Crazed Charge Deal 50% damage to self. Any Enemy Physical Demonic 80
Critical Strike 20% increased crit chance. Any Enemy Physical Shadow 45
Cursed Blade A
Dark Crusade A
Dark Meteor A
Dark Pact A
Dazzle A
Deadly Cleave A
Decaying Strike A
Deceiving Blade A
Defensive Power Grant yourself 2 stages of ‘toughness’. Self Status Status Status
Demonic Power A
Desecration A
Detonate A
Disarm A
Disarm Traps A
Discharge A
Dismantle A
Dismantling Shot A
DIvine Call A
Divine Guard A
Dominate A
Doom A
Double Thrust A
Dragon Kick A
Drain Life A
Drain Soul A
Drown A
Earth’s Grasp Inflict ‘bound’ on target for 4 turns Any Enemy Status Status Status
Earthen Skin A
Embers Inflict Burn on Target Any Enemy Status Status Status
Empower A
Empowered Blade Power increased by 100% per offensive balance Adjacent Physical Arcane 50
Enduring Strike A
Energy Blast Grant self 1 stage of ‘willpower’. Any Enemy Magic Nature 60
Entangling Vines Inflict 1 stage of ‘bound’ on all enemies for 4 turns. All Enemy Status Status Status
Enthralling Tune A
Evocation Restore 100% MP on self. 2 turn delay. Self Status Status Status
Execute A
Exorcism Power increased by 100% per target debuff count. After cast, clear all debuff statuses from target. Any Enemy Magic Holy 40
Exploit A
Exploiting Shot Power increased by 25% per revealed move on target. Any Enemy Physical Steel 40
Explosive Shot Whenever skill ‘hits’ a target, deal 25% splash damage. Any Enemy Physical Fire 45
Exposing Shot Target reveals moves. Any Enemy Physical Arcane 60
Fear A
Finishing Strike If hero is buffed with combo, increase power by 50%. Adjacent Physical Martial 55
Firebrand Inflict 1 stage of ‘Fire Boost’ on self for 2 turns. Self Status Status Status
Firestorm A
Flagellation A
Flame Stream 10% chance to inflict ‘burn’ on target Any Enemy Magic Fire 65
Flash Fire No Tooltip. Any Enemy Magic Fire 45
Flash Freeze Inflict 2 stages of ‘freeze’ on target Any Enemy Magic Ice 40
Flourish A
Focused Shot A
Fog Inflict -2 stages of ‘accuracy’ to target. All Status Status Status
Forbidden Knowledge A
Forge A
Fortune Strike A
Freeze Inflict 2 stages of ‘freeze’ on target. Any Enemy Status Status Status
Freezing Thrust 25% chance to inflict 2 stages of ‘freeze’ on target. Adjacent Phyiscal Ice 60
Frenzied Rip A
Frost Nova A
Frost Shot A
Frozen Blade A
Frozen Meteor A
Frozen Strike Inflict 2 stages of ‘freeze’ on target. Adjacent Physical Ice 60
Furious Thrust A
Fury Strikes 2-5 Hits. Adjacent Physical Demonic 15
Glaciate A
Ground Stomp If target is inflicted with ‘Bound’, increase power by 100% All Enemies Physical Earth 40
Guidance Gain ‘delayed heal’ After cast, swap hero. Self Status Status Status
Guide A
Guided Shot A
Hailstorm A
Hamstring A
Haunted Strike A
Head Shot A
Heist A
Hemorrage A
Heroic Charge A
Hibernate A
Hooked Strike If target is inflicted with ‘confused’, increase power by 50%. Adjacent Physical Water 60
Horrify A
Hurricane A
Hypersomnia A
Hypnotic Tune A
Ice Spear A
Ice Wall A
Icicle Barrage 2-5 Hits. Any Enemy Magic Ice 15
Ignite A
Illuminate A
Incinerate A
Inspire A
Inspiring Tune A
Instant Punch A
Intimidate A
Invigorating Tale A
Judgement A
Just Guard A
Keep Tempo A
Knock Arrow Gain ‘double hit’. Self Status Status Status
Landslide 1 Turn Delay (Castable on turn 2) All Enemies Physical Earth 65
Lava Strike 10% chance to inflict burn on target Adjacent Physical Fire 60
Leeches A
Lightning Bolt 10% chance to inflict paralysis on target. Any Enemy Magic Shock 80
Lightning Kick A
Magic Barrier A
Magic Blade A
Malefic Purge A
Mark Target Inflict ‘targeted’ on target for 4 turns. Any Enemy Status Status Status
Martial Power Grant yourself 2 stages of strength. Self Status Status Status
Mending A
Meteor Blast A
Mind Strike A
Mindful Punch If last skill used was a ‘kick’, gain combo. Adjacent Physical Martial 40
Mindfulness A
Mirage Storm A
Mirror Image A
Monkey Punch Gain 1 stage of steel boost on self. If last skill used was a ‘kick, gain combo.
Moonbeam A
Nature’s Blessing Gain ‘heal over time’. Self Status Status Status
Nature’s Power A
Necrotic Blast A
Night Blade A
Night Terror A
Obliterate A
Offering A
Oppress A
Paralysis Inflict 1 stage of ‘Paralysis’ on target. Any Enemy Status Status Status
Penetrating Thrust A
Phantasmal Blade No Tooltip.
Pirouette A
Plucked Shot A
Poison Blade A
Poison Blast A
Poisoned Strike A
Possession A
Prayer Heal 50% hp from self. Self Status Status Status
Prophecy A
Provoke Inflict ‘Provoke’ on target for 2 turns. Any Enemy Status Status Status
Psionic Surge A
Psychic Blast A
Pummel 10% chance to inflict stun on target. Adjacent Physical Steel 45
Purify Spirit A
Pyschic Blast A
Quick Punch If last skill used was a ‘kick’, gain combo. Adjacent Physical Martial 50
Quick Sand A
Quick Thrust A
Rainstorm A
Reload A
Repair A
Repose A
Resonance A
Restoring Thrust A
Reveal Fortune A
Riposte A
Ripping Thrust A
Rock Shot A
Rusted Blade A
Sand Blast A
Sand Stream A
Sandstorm A
Searing Strike Inflicts “Cannot Heal” on target. Adjacent Physical Fire 55
Secret Blast A
Seismic Smash 10% chance to inflict ‘Bound’ on target for 4 rounds. Adjacent Phsyical Earth 60
Shadow Bolt A
Shards of Earth Place ‘Rock Trap’ on the field. Any Enemy Status Status Status
Shatted Shield A
Shatter Artifact A
Shatter Mind A
Shatter Shield A
Shield Slam Uses defense (toughness) as offense value. Adjacent Physical Steel 60
Shred A
Shrouded Shot A
Shrouded Strike If hero is buffed with ‘stealth’, increase power by 100% Any Enemy Physical Shadow 35
Silence A
Siren’s Song A
Smite A
Snake Strike Gain 1 stage of water boost on self for 1 turn. Adjacent Physical Steel 60
Snow Crash A
Solar Beam Heal 25% HP for all allies. 1 turn delay. Any Enemy Magic Fire 60
Soothing Tale A
Soothing Wind Place ‘soothing wind’ on the field. Field Status Status Status
Soul Bomb A
Soul Harvest A
Spirit Blast A
Spirit Bomb A
Spirit Link A
Spirit Merge A
Spiritual Harmony A
Spiritual Power A
Steal Transfer all status effects from target to self. Any Enemy Physical Shadow 30
Stealth Gain ‘stealth’ Self Status Status Status
Storm Blast A
Storm Strike 20% chance to place ‘rain’ on the field. Adjacent Physical Water 65
Strip Power A
Summon Spirit A
Summon Undead A
Summon Wave Target hero to flee. All Enemy Magic Water 20
Sure Blade Always Hit Adjacent Physical Steel 50
Surged Power A
Surged Spark A
Sweeping Kick A
Swift Blade A
Swift Shot A
Targeting Shot A
Tearing Shot A
Thunder Wave A
Thunderous Strike A
Tiger Punch A
Tinker A
Torvo’s Strike A
Toxic Blade Inflict 2 stages of poison on target. Adjacent Physical Nature 50
Toxic Mushrooms Place ‘mushroom trap’ on the field. Any Enemy Status Status Status
Tracking Barrage Target reveal heroes.(?) All Enemies Physical Nature 60
Tremor A
Unearth A
Venom Inflict 2 stages of poison on target. Any Enemy Status Status Status
Violet’s Chakram A
Viper Shot A
Viper Strike 10% chance to inflict 2 stages of poison on target. Adjacent Physical Nature 70
War Cry Grant self 2 stages of ‘strength’. Inflict -1 stage of ‘accuracy’ on self. Self Status Status Status
Water Blast No Tooltip. Any Enemy Magic Water 80
Water Orbs A
Whirling Kick If last skill used is a ‘punch’, gain combo. All Enemies Physical Martial 60
Whirlwind A
Wrath A

The character talents and Spells are closely related in Three Skies game. Also, some characters will have a variety of talents and magic spells available to them, and it is upto you to decide which ones to use and when to use them in order to be successful.

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