Titan Quest 2 Class Guide & Tier List (All Mastery Combos)
With Titan Quest 2 set to continue the beloved dual-mastery class system, players are once again given the freedom to mix and match skill trees to create over 36 possible classes. Each combination leads to a unique playstyle — from spell-slinging glass cannons to sturdy melee tanks or ranged trap specialists.
In this guide, we’ll break down:
- What Masteries are and how class creation works
- The full list of known and speculated class combinations
- A Titan Quest 2 Class Tier List based on performance, synergy, and versatility
- Recommendations for newcomers and returning fans
Let’s dive into the legendary world of Myths and Monsters — Titan Quest style.
What Are Classes in Titan Quest 2?
Classes in Titan Quest 2 are formed by combining two Masteries. You’ll pick:
- First Mastery at Level 2
- Second Mastery at Level 8
Once you’ve locked in your choices, they cannot be changed — so it’s worth experimenting in early levels before committing. Masteries act as full-fledged skill trees, with active abilities, passives, and stat scaling that shape your entire build.
Titan Quest 2 Class Guide & Tier List (All Mastery Combos)
List of All Masteries from Titan Quest (Likely Returning)
- Storm – Cold and lightning magic
- Earth – Fire and molten-based spellcasting
- Spirit – Life drain, debuffs, and necromancy
- Nature – Healing, pets, and poison
- Warfare – Melee damage, bleed, and raw DPS
- Defense – Shields, block chance, and tanking
- Rogue – Traps, poison, high crit melee/ranged
- Hunting – Bows, spears, bleeding, tracking
- Dream – Illusions, time-based damage, CC
- Rune – Elemental traps and weapon runes
- Neidan – Alchemy-based martial arts (DLC class)
All Known Class Combinations in Titan Quest 2
Here’s a list of popular and likely returning dual-mastery class names from Titan Quest Anniversary Edition (including Ragnarok and Atlantis DLCs):
Class | Mastery Combo | Playstyle Summary |
---|---|---|
Assassin | Rogue + Warfare | Fast dual-wield melee with high crits |
Conqueror | Defense + Warfare | Tanky melee with CC and survivability |
Corsair | Rogue + Defense | Agile tank with traps and retaliation |
Harbinger | Warfare + Dream | Fast melee DPS with crowd control |
Paladin | Storm + Defense | Lightning tank with burst spells |
Slayer | Hunting + Warfare | Melee hybrid with great AoE and bleeding |
Spellbreaker | Spirit + Warfare | Anti-magic melee with life leech |
Templar | Defense + Dream | Tanky support with debuffs and time CC |
Thane | Storm + Warfare | Hybrid melee + lightning damage |
Warden | Hunting + Defense | Ranged tank with high mobility |
Battlemage | Earth + Warfare | Fire melee with explosive skills |
Juggernaut | Earth + Defense | Fire-based tank with DoT and CC |
Oracle | Spirit + Storm | Powerful mage, lightning and life-drain |
Champion | Nature + Warfare | Summoner-fighter hybrid with poison |
Guardian | Nature + Defense | Defensive support with heals and pets |
Avenger | Hunting + Earth | Bow user with fire traps and AoE |
Bone Charmer | Spirit + Hunting | Summons + bow hybrid with undead support |
Brigand | Rogue + Hunting | High-damage ranged/melee with traps |
Conjurer | Earth + Spirit | Pure caster build with fire and necro synergy |
Diviner | Spirit + Dream | Magical debuffer with time distortion and curses |
Dreamkiller | Rogue + Dream | Sneaky assassin with illusions and confusion |
Druid | Nature + Storm | Hybrid support/caster with heals and AoE |
Elementalist | Storm + Earth | Pure spellcaster with fire and lightning |
Evoker | Earth + Dream | Burst caster with fire and CC control |
Haruspex | Hunting + Dream | Bow user with crowd control and vision-based skills |
Illusionist | Nature + Rogue | Poison/control hybrid with traps and heals |
Magician | Rogue + Earth | Fire traps, explosive melee or ranged assassin |
Prophet | Storm + Dream | Lightning caster with time-slow and stuns |
Ranger | Nature + Hunting | Classic archer with pet support |
Ritualist | Nature + Dream | Hybrid caster/pet support with great utility |
Sage | Hunting + Storm | Ranged AoE elemental archer |
Soothsayer | Spirit + Nature | Pet-focused necromancer with heals and buffs |
Sorcerer | Rogue + Storm | Lightning/poison hybrid, fast and lethal |
Spellbinder | Spirit + Defense | Tanky necromancer with great survivability |
Summoner | Nature + Earth | Fire mage with summon support |
Warlock | Spirit + Rogue | Poison necro with high single-target burst |
Titan Quest 2 Class Tier List (Early Game Performance)
Note: This tier list is based on synergy, flexibility, and performance across early and mid-game content. Expect updates post-release as balancing and new masteries emerge.
S Tier – Best Overall
- Oracle (Spirit + Storm) – Extreme damage scaling, off-screen clearing, and great utility.
- Conqueror (Defense + Warfare) – Near-immortal tank with solid melee DPS.
- Diviner (Spirit + Dream) – Perfect for crowd control, debuffs, and AoE damage.
- Elementalist (Storm + Earth) – Classic high-burst mage with incredible AoE.
A Tier – Powerful and Flexible
- Thane (Storm + Warfare) – Lightning-fast hybrid melee build.
- Ranger (Nature + Hunting) – Safe and consistent ranged DPS with pet support.
- Bone Charmer (Spirit + Hunting) – Bow-based summoner with great scaling.
- Spellbreaker (Spirit + Warfare) – Strong melee anti-mage that scales with gear.
- Druid (Nature + Storm) – Versatile caster/healer that fits in solo or co-op.
- Juggernaut (Earth + Defense) – High survivability with big DoT potential.
B Tier – Niche Strengths
- Harbinger (Warfare + Dream) – Fast but squishy melee with time debuffs.
- Brigand (Rogue + Hunting) – High damage, low defense; skill-dependent.
- Dreamkiller (Rogue + Dream) – Assassin archetype; strong in PvP-style encounters.
- Paladin (Storm + Defense) – Defensive lightning caster; lacks offensive burst.
- Warlock (Spirit + Rogue) – Poison caster hybrid, excels in boss fights.
- Soothsayer (Spirit + Nature) – Pet-heavy build with solid sustain, slower damage.
C Tier – More Challenging or Gear-Dependent
- Magician (Rogue + Earth) – Relies heavily on gear to scale properly.
- Corsair (Rogue + Defense) – Tanky, but lacks clear synergy.
- Avenger (Hunting + Earth) – Unusual combo, needs niche setup.
- Champion (Nature + Warfare) – Jack-of-all-trades, master of none.
- Illusionist (Nature + Rogue) – Great theme, but underperforms until late-game.
Best Starting Classes for Beginners
If you’re just starting out in Titan Quest 2, here are some safe and satisfying picks:
- Oracle – If you like spellcasters with high damage and range.
- Conqueror – For a more forgiving, tanky melee experience.
- Ranger – If you prefer ranged attacks with the added safety of pets.
- Elementalist – For pure spellcasting with classic fire-and-lightning gameplay.
Titan Quest 2 brings back the freedom of class creation, which was the soul of the original game. With dozens of possible class combinations and the ability to customize playstyle through Mastery Points, Feats, and Attributes, no two builds need to be the same.
And since masteries are permanent once chosen, take your time experimenting in early levels — because your chosen class will shape the rest of your journey.