Guide

We Are Warriors Unlocking Bosses Guide (Timeline 15+)

Reaching Timeline 15 is a major milestone in We Are Warriors. Not only does the overall difficulty spike sharply, but this is also where the Boss system finally unlocks, introducing a completely new layer of progression. If your first boss attempts felt impossible or confusing, that is normal. Boss fights play very differently from regular timeline battles, and brute force alone will not work.

This guide explains exactly how boss unlocking works, what changes at Timeline 15, and the most reliable strategy to beat early bosses consistently.

When and How Bosses Unlock

Bosses become available once you reach Timeline 15. The jump in difficulty is noticeable immediately, so do not expect to push timelines quickly after this point.

Key unlocks around this stage:

  • Timeline 15 – First Hero unlocked (Arthur)
  • Timeline 16 – Boss feature becomes accessible
  • Higher timelines unlock additional heroes and systems later on

Bosses are separate encounters and are not meant to be rushed. They are designed around ability timing, distraction, and survival rather than raw damage.

Understanding the First Hero (Arthur)

Arthur is your first Hero and plays a crucial role in boss fights.

What Arthur provides:

  • High base damage and health
  • Acts as a frontline distraction
  • Can be equipped with attachments that improve stats

Arthur alone will not carry the fight, but he is essential for buying time while your army and abilities do the real work.


Why Boss Fights Feel Impossible at First

Bosses in We Are Warriors behave very differently from normal enemies:

  • They one-shot most regular units
  • Knockback and freeze effects are ineffective
  • Jump attacks instantly wipe clustered units
  • Tanks die almost as fast as basic troops

Because of this, traditional strategies like spamming tanks or freezing the boss simply do not work.


Best Strategy to Beat Early Bosses

After testing multiple setups, one strategy stands out as the most consistent for early boss clears.

Recommended Ability Setup

  • Hero (Arthur)
  • Food Recovery / Heal
  • Necromancy (or any distraction-summon skill)

Freeze, pushback, and mines are unreliable and should be avoided for bosses.


Step-by-Step Boss Fight Strategy

  1. Open with the Hero
    • Deploy Arthur immediately.
    • His job is not damage, but forcing the boss to target him first.
  2. Summon Frontline Units Slowly
    • Do not spam all units at once.
    • Space them out so the boss cannot wipe everything with a single jump.
  3. Use Necromancy or Distraction Skills
    • When Arthur starts losing health, summon distraction units.
    • This forces the boss to retarget and wastes valuable attack cycles.
  4. Watch for the Jump Attack
    • The jump is the most dangerous mechanic.
    • As soon as the boss jumps and wipes your frontline, prepare to heal.
  5. Activate Food Recovery at the Right Moment
    • Use recovery immediately after the jump.
    • This brings back enough units to maintain pressure and distractions.
  6. Spam Units After Recovery
    • Once healed, quickly rebuild your frontline.
    • The goal is to keep the boss constantly turning, attacking, or jumping instead of walking forward.
  7. Repeat Until the Boss Falls
    • Victory often comes down to timing rather than damage.
    • Even close wins are acceptable early on.

What Does Not Work Against Bosses

Avoid these mistakes:

  • Relying on freeze effects (bosses resist or ignore them)
  • Using pushback abilities
  • Spamming tanks expecting them to hold the line
  • Clustering all units together
  • Trying higher difficulty bosses too early

Bosses punish impatience more than poor stats.


Boss Rewards and Difficulty Choice

Lower difficulty boss fights still provide reliable rewards:

  • Guaranteed potions
  • Hero-related upgrades
  • Attachment materials

Higher difficulties offer slightly better odds for rare rewards, but failing repeatedly wastes time and resources. Early on, sticking to Difficulty 1 is usually the smartest choice.


Progression Tips After Unlocking Bosses

  • Focus on improving your Hero attachments first
  • Farm bosses you can clear consistently
  • Do not rush higher boss difficulties
  • New heroes later on can dramatically change boss strategies
  • Ranged heroes are especially valuable for future boss fights

Bosses are meant to be a long-term grind, not something you clear instantly after unlocking.

Unlocking bosses in We Are Warriors marks the transition from simple timeline pushing to strategy-focused gameplay. Early failures are expected, and even experienced players struggle at first. Once you understand that distraction, timing, and recovery matter more than damage, boss fights become far more manageable.

Oman Bilal

Oman Bilal has been engrossed into video games since his childhood days. He has been playing numerous mobile games and finds his expertise in Clash Royale, Clash Mini, Puzzle games, and even Roblox.

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