Guide

Titan Quest 2 Class Guide & Tier List (All Mastery Combos)

With Titan Quest 2 set to continue the beloved dual-mastery class system, players are once again given the freedom to mix and match skill trees to create over 36 possible classes. Each combination leads to a unique playstyle — from spell-slinging glass cannons to sturdy melee tanks or ranged trap specialists.

In this guide, we’ll break down:

  • What Masteries are and how class creation works
  • The full list of known and speculated class combinations
  • A Titan Quest 2 Class Tier List based on performance, synergy, and versatility
  • Recommendations for newcomers and returning fans

Let’s dive into the legendary world of Myths and Monsters — Titan Quest style.


What Are Classes in Titan Quest 2?

Classes in Titan Quest 2 are formed by combining two Masteries. You’ll pick:

  • First Mastery at Level 2
  • Second Mastery at Level 8

Once you’ve locked in your choices, they cannot be changed — so it’s worth experimenting in early levels before committing. Masteries act as full-fledged skill trees, with active abilities, passives, and stat scaling that shape your entire build.

Titan Quest 2 Class Guide & Tier List (All Mastery Combos)

 

List of All Masteries from Titan Quest (Likely Returning)

  1. Storm – Cold and lightning magic
  2. Earth – Fire and molten-based spellcasting
  3. Spirit – Life drain, debuffs, and necromancy
  4. Nature – Healing, pets, and poison
  5. Warfare – Melee damage, bleed, and raw DPS
  6. Defense – Shields, block chance, and tanking
  7. Rogue – Traps, poison, high crit melee/ranged
  8. Hunting – Bows, spears, bleeding, tracking
  9. Dream – Illusions, time-based damage, CC
  10. Rune – Elemental traps and weapon runes
  11. Neidan – Alchemy-based martial arts (DLC class)

All Known Class Combinations in Titan Quest 2

Here’s a list of popular and likely returning dual-mastery class names from Titan Quest Anniversary Edition (including Ragnarok and Atlantis DLCs):

Class Mastery Combo Playstyle Summary
Assassin Rogue + Warfare Fast dual-wield melee with high crits
Conqueror Defense + Warfare Tanky melee with CC and survivability
Corsair Rogue + Defense Agile tank with traps and retaliation
Harbinger Warfare + Dream Fast melee DPS with crowd control
Paladin Storm + Defense Lightning tank with burst spells
Slayer Hunting + Warfare Melee hybrid with great AoE and bleeding
Spellbreaker Spirit + Warfare Anti-magic melee with life leech
Templar Defense + Dream Tanky support with debuffs and time CC
Thane Storm + Warfare Hybrid melee + lightning damage
Warden Hunting + Defense Ranged tank with high mobility
Battlemage Earth + Warfare Fire melee with explosive skills
Juggernaut Earth + Defense Fire-based tank with DoT and CC
Oracle Spirit + Storm Powerful mage, lightning and life-drain
Champion Nature + Warfare Summoner-fighter hybrid with poison
Guardian Nature + Defense Defensive support with heals and pets
Avenger Hunting + Earth Bow user with fire traps and AoE
Bone Charmer Spirit + Hunting Summons + bow hybrid with undead support
Brigand Rogue + Hunting High-damage ranged/melee with traps
Conjurer Earth + Spirit Pure caster build with fire and necro synergy
Diviner Spirit + Dream Magical debuffer with time distortion and curses
Dreamkiller Rogue + Dream Sneaky assassin with illusions and confusion
Druid Nature + Storm Hybrid support/caster with heals and AoE
Elementalist Storm + Earth Pure spellcaster with fire and lightning
Evoker Earth + Dream Burst caster with fire and CC control
Haruspex Hunting + Dream Bow user with crowd control and vision-based skills
Illusionist Nature + Rogue Poison/control hybrid with traps and heals
Magician Rogue + Earth Fire traps, explosive melee or ranged assassin
Prophet Storm + Dream Lightning caster with time-slow and stuns
Ranger Nature + Hunting Classic archer with pet support
Ritualist Nature + Dream Hybrid caster/pet support with great utility
Sage Hunting + Storm Ranged AoE elemental archer
Soothsayer Spirit + Nature Pet-focused necromancer with heals and buffs
Sorcerer Rogue + Storm Lightning/poison hybrid, fast and lethal
Spellbinder Spirit + Defense Tanky necromancer with great survivability
Summoner Nature + Earth Fire mage with summon support
Warlock Spirit + Rogue Poison necro with high single-target burst

Titan Quest 2 Class Tier List (Early Game Performance)

Note: This tier list is based on synergy, flexibility, and performance across early and mid-game content. Expect updates post-release as balancing and new masteries emerge.

S Tier – Best Overall

  • Oracle (Spirit + Storm) – Extreme damage scaling, off-screen clearing, and great utility.
  • Conqueror (Defense + Warfare) – Near-immortal tank with solid melee DPS.
  • Diviner (Spirit + Dream) – Perfect for crowd control, debuffs, and AoE damage.
  • Elementalist (Storm + Earth) – Classic high-burst mage with incredible AoE.

A Tier – Powerful and Flexible

  • Thane (Storm + Warfare) – Lightning-fast hybrid melee build.
  • Ranger (Nature + Hunting) – Safe and consistent ranged DPS with pet support.
  • Bone Charmer (Spirit + Hunting) – Bow-based summoner with great scaling.
  • Spellbreaker (Spirit + Warfare) – Strong melee anti-mage that scales with gear.
  • Druid (Nature + Storm) – Versatile caster/healer that fits in solo or co-op.
  • Juggernaut (Earth + Defense) – High survivability with big DoT potential.

B Tier – Niche Strengths

  • Harbinger (Warfare + Dream) – Fast but squishy melee with time debuffs.
  • Brigand (Rogue + Hunting) – High damage, low defense; skill-dependent.
  • Dreamkiller (Rogue + Dream) – Assassin archetype; strong in PvP-style encounters.
  • Paladin (Storm + Defense) – Defensive lightning caster; lacks offensive burst.
  • Warlock (Spirit + Rogue) – Poison caster hybrid, excels in boss fights.
  • Soothsayer (Spirit + Nature) – Pet-heavy build with solid sustain, slower damage.

C Tier – More Challenging or Gear-Dependent

  • Magician (Rogue + Earth) – Relies heavily on gear to scale properly.
  • Corsair (Rogue + Defense) – Tanky, but lacks clear synergy.
  • Avenger (Hunting + Earth) – Unusual combo, needs niche setup.
  • Champion (Nature + Warfare) – Jack-of-all-trades, master of none.
  • Illusionist (Nature + Rogue) – Great theme, but underperforms until late-game.

Best Starting Classes for Beginners

If you’re just starting out in Titan Quest 2, here are some safe and satisfying picks:

  • Oracle – If you like spellcasters with high damage and range.
  • Conqueror – For a more forgiving, tanky melee experience.
  • Ranger – If you prefer ranged attacks with the added safety of pets.
  • Elementalist – For pure spellcasting with classic fire-and-lightning gameplay.

Titan Quest 2 brings back the freedom of class creation, which was the soul of the original game. With dozens of possible class combinations and the ability to customize playstyle through Mastery Points, Feats, and Attributes, no two builds need to be the same.

And since masteries are permanent once chosen, take your time experimenting in early levels — because your chosen class will shape the rest of your journey.

Oman Bilal

Oman Bilal has been engrossed into video games since his childhood days. He has been playing numerous mobile games and finds his expertise in Clash Royale, Clash Mini, Puzzle games, and even Roblox.

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