Eatventure Potion Event Guide 2026 – Strategy, Build Order
The Potion Event in Eatventure has been around for a while now. For many players it was the most interesting part of the game, but with no real updates in months, a lot of people are asking the same question:
Is the potion event still fun, and is it worth grinding?
This guide will walk you through:
- How the potion event works
- An efficient strategy to clear it fast
- Optimal upgrade order (walk speed, faster food, instant, double, perfect, golden, divine)
- Whether it’s still worth your time in 2025-style Eatventure
What Is The Potion Event?
The Potion Event is a limited-time event where you run an alchemy shop instead of a normal restaurant. You:
- Hire Alchemists (workers)
- Serve customers with various potion “foods”
- Upgrade your cauldron, stations, and vault
- Stack multiple buffs like Faster Food, Walk Speed, Instant Food, Double Food, Perfect Food, Golden Food, and Divine Food to speed up profits
It plays like a compressed, min-max version of the main game where the goal is to finish the event map as fast as possible.
Is The Potion Event Still Fun?
Honestly, it depends on what you enjoy.
- If you like optimization, speedruns, and min-maxing, the event is still satisfying. You can chase better clear times, refine your build order, and experiment with different setups.
- If you want new content, new mechanics, or fresh rewards, the event will probably feel stale. Nothing really changed since last time. It’s the same loop, just reset.
So it’s not “exciting” anymore, but as a short grind where you push your time lower and feel efficient, it still has some life.
Core Goal Of The Event
The entire event boils down to one idea:
Build your cauldron setup so your potions are brewed as fast and as profitably as possible, with minimal wasted upgrades.
Most players fail here by:
- Hiring too many normal customers early
- Upgrading everything randomly
- Ignoring movement speed
- Over-investing in low-impact upgrades like tips too early
The strategy below focuses on fast clear, not casual idle.
Phase 1 – Early Game Setup (First 10–15 Minutes)
1. Prioritize Alchemists, Not Customers
At the very start:
- Hire all Alchemists first, before filling out all regular customers.
- Too many customers early can clog your system when your production is still slow.
- Alchemists generate the actual output; your customer cap can be filled later once your cauldron is strong.
If you messed up and hired extra customers: it slows you a bit, but it’s not run-breaking. It just delays your early scaling.
2. Use Time Multipliers
If you have any boost like:
- x2 or x5 profit/speed events or power-ups
Activate them early while you’re ramping your cauldron. This multiplies the impact of every upgrade you make.
3. Focus On Cauldron 1 First
Your early focus should be:
- Upgrade the first cauldron to speed up production
- Unlock more stations on that first cauldron once the level feels “worth it”
- Avoid splitting upgrades too thin across too many things early
You want one strong production line before you diversify.
4. Early Upgrade Priority
In the very beginning, your main upgrade order looks like this:
- Faster Food / Potion Brew Speed – Reduces brew time of potions
- Walk Speed (Faster Workers) – Reduces idle and walking downtime
- A bit of Vault profit/level so you don’t choke too hard on earnings
- Do NOT rush tips or decorative upgrades; those are end-phase or filler
The creator in the transcript hates the early part because it always feels slow, but with correct early priorities, you’re at least not wasting time on dead upgrades.
Phase 2 – Cauldron Engine Online (Mid Game: ~10–25 Minutes)
Once your first cauldron is decent:
1. Upgrade Faster Food and Walk Speed Together
You want a balance:
- Faster Food = faster potion production
- Walk Speed = workers waste less time walking between cauldron and customers
If your cauldron is fast but walking is slow, they bottleneck at pathing.
If walking is fast but brewing is slow, they stand around waiting.
So you rotate between:
- Leveling Faster Food
- Leveling Walk Speed
- Unlocking all cauldron stations
2. Unlock and Upgrade Instant Food
Once your base speed and mobility are decent, move into:
- Instant Food – chance to brew immediately
Instant Food is expensive and feels bad to level, but it becomes insane once your other speed buffs are in place.
Typical rhythm around this point:
- Get Faster Food to a comfortable level (e.g. 5–7)
- Get Walk Speed to a good level
- Start upgrading Instant Food to at least a few levels
- Only then start adding other layers like Double Food
3. Add Double Food
After Instant is going and your cauldron doesn’t feel like a snail, you add:
- Double Food – extra potions per brew
This multiplies your production instead of just speeding it. Combined with Instant and Faster Food, you start to feel the event “take off”.
In the video, the player:
- Aims for Double Food around level 4–6
- Uses it with Faster Food and Instant for a strong mid-game engine
4. When To Touch Tips
- Tips are low priority early and mid-game.
- You only start meaningfully investing in them once your cauldron engine is already efficient and consistent.
Think of tips as a luxury, not a core engine piece.
Phase 3 – Late Game Optimization (Perfect, Golden, Divine)
This is where you squeeze the last efficiency out of the run and push for faster completion times.
1. Build Order For High-Tier Food Buffs
From the transcript, the “meta” order looks like this:
- Start with:
- Walk Speed
- Faster Food
- Instant Food
- Double Food
- Then add:
- Perfect Food (short burst investment, not a long-term sink)
- Then transition into:
- Golden Food
- Divine Food
The pattern usually is:
- Use Perfect Food as a stepping stone
- Replace lower-impact buffs as you unlock Golden and Divine
- End with a lineup like: Walk Speed + Instant + Double + Golden + Divine
Perfect Food can be skipped by some players, but:
- It levels quickly
- It helps you push into the Golden/Divine stage faster
- Time to level is relatively low compared to its short-term burst value
2. Divine Food Is Your Grind Check
Divine Food takes:
- The longest to feel good
- A ton of RNG with Instant/Double procs
- The longest single phase in the event
Once Divine is online with:
- Decent Instant (e.g. 60–70%)
- Good Double
- Reasonable Walk Speed
Your potion production becomes a steamroller, and you’re basically just waiting for the completion condition to trigger.
3. The Realistic Clear Time
In the video:
- The player finishes around 48 minutes
- They mention you can finish around 30–40 minutes with better execution, better vault, and maybe gems usage
- Spenders who dump gems can finish much faster, but that’s no longer about “strategy”, just currency
If your time is roughly under an hour, you’re doing fine. Under 40 minutes with no crazy spending means your strategy is solid.
Vault And Gem Usage
Vault Level
- The vault doesn’t need to be maxed, but having it moderately upgraded helps a lot.
- The player in the video stops around vault level 7 usually.
- If your vault is very weak, going a bit higher (towards 10) is worth it in early–mid game.
Gem Spending
- Light gem use (500–600 gems) can help smooth out bad RNG and speed up the process
- Heavy gem dumping is mostly for leaderboard flex or personal satisfaction, not needed if you just want completion
Common Mistakes To Avoid
- Hiring too many customers too early
They drag down your efficiency before your cauldron is ready. - Ignoring Walk Speed
Your workers move like snails and your cauldron upgrades feel wasted. - Over-leveling low-impact upgrades early
Tips, decorations, and cosmetic-style boosts are not early priorities. - Skipping Instant Food entirely
It feels painful to upgrade, but it’s a massive multiplier once stacked with Double and other buffs. - Upgrading everything evenly
The event rewards focused power spikes, not “everyone gets a little bit”.