Guide

Evony Blazons Guide 2025 – Sets, Slots, Rolls, and Upgrade

Blazons are one of the biggest passive power sources in Evony—six hidden gear slots per troop type that stack base attributes and unlock set bonuses. If you’ve ignored them, you’re leaving a lot of buffs on the table. This guide explains what blazons are, how sets work, how to filter for the right pieces, and a practical upgrade plan that avoids wasting cores and good rolls.

What are Blazons?

Six slots per troop type (Ground, Ranged, Mounted, Siege).

Each slot holds one blazon that has:

Basic attributes (always-on stats like Ground Troop Defense, Attacking Ranged HP, etc.).

Starred attributes that unlock at levels 10, 15, and 20. These are random; you can’t choose them.

Equipping multiple pieces from the same set activates Set Attributes (2/4/6-piece bonuses).

Each troop type has two set families available to it at any time:

One geared to Attacking.

One geared to Defending (Mounted is the exception: its second family is for Monsters, not defense).

Set Families at a Glance

Names vary by troop, but the logic is consistent.

Attack families (e.g., Justice/Valor/Honor/Honesty depending on troop)

  • 2-pc: Debuffs enemy stats while attacking (e.g., -20% enemy ranged attack).
  • 4-pc: Additional enemy debuff while attacking (e.g., -20% enemy ranged defense).
  • 6-pc: Flat buffs to your troop’s Attack/Defense/HP while attacking.

Defense families (e.g., Sacrifice/Compassion/Soul/Humility depending on troop)

  • 2-pc: Debuffs enemy stats while defending (e.g., -25% enemy ranged attack).
  • 4-pc: Extra enemy debuff while defending.
  • 6-pc: Flat buffs to your troop’s Attack/Defense/HP while defending.

Mounted exception: The second family is a Monster set (PvE), not a defense set.
Decide early whether your mount presets are for attacking players or hunting monsters.

Slots, Presets, and the Padlock

You can create presets per troop type; the number you can save may depend on VIP.

Each slot’s blazon shows:

  • Base attributes (the ones you actually hand-pick).
  • Set (attack/defense/monster).

Always lock (padlock) your chosen pieces before upgrading others. Locked pieces won’t be consumed by “auto-select” when feeding blazons into upgrades.

The Attribute Game

Choose Base Attributes that match your Set Intent

If you’re building an Attack set, prioritize base lines labeled Attacking [Troop] [Stat] (e.g., Attacking Ground Troop Defense).

If you’re building a Defense set, prioritize lines labeled Defending [Troop] [Stat].

If you’re building Monster (Mounted PvE), favor lines that boost monster damage or survivability while hitting monsters.

Avoid base lines like:

Troop Load / Training Capacity on combat sets.

Monsters lines on PvP sets (and vice versa).

Overly niche lines (In Rally/Reinforcing) unless that’s your explicit role.

The Starred Rolls at 10/15/20

At Lv10, Lv15, Lv20 you roll a new attribute (random).

If your Lv10 roll is junk (e.g., Ground Troop Load on an attack ground set), stop and replace that blazon rather than sinking more resources.

Filtering Like a Pro (the Fast Way to Find Good Pieces)

When changing a piece, open Blazon Filters and set:

Set Type

  • Pick your family: Attack (e.g., Valor/Justice/etc.) or Defense (e.g., Sacrifice/Compassion/etc.).
  • Mounted PvE: pick the Monster family.

Effective Condition

  • Choose Attacking for attack sets, Defending for defense sets.
  • This prunes the list to pieces that already have at least one correct-condition base line.

Then scan for pieces that have:

  • Two correct-condition base lines (jackpot).
  • Or one correct-condition base line + one useful neutral line (e.g., plain Ground Troop Defense).

Lock the keepers before you start feeding dupes.

Upgrade Strategy: Minimal Waste, Maximum Return

Step-by-step plan:

Fill all six slots with the correct set family (Attack/Defense/Monster).

For each slot, pick a piece with at least one correct-condition base line. Lock it.

Upgrade everything to Lv10 using surplus/garbage blazons:

    • You’ll unlock the Lv10 starred attribute.
    • Evaluate: If the new attribute is off-plan (Load/Monsters on PvP/Training Capacity), discard and refarm a better base piece.

Once you have six Lv10 pieces with acceptable Lv10 rolls, push the best ones to Lv15, re-evaluate rolls, then to Lv20 if they keep cooperating.

Only commit cores to pieces that keep rolling on-plan stats.

Why Lv10 first?
The Lv10 roll is your first quality gate. Funneling resources into a piece that rolled Range Troop Load at 10 is how accounts drift into dead power.

Practical Builds by Troop Role

Use these as starting templates. Replace with better-rolled pieces when you find them.

Ground – Defense Keep / Trap Focus

Set: Defense family (e.g., Sacrifice Earth/Fire/etc. across six slots).

Base lines to favor: Defending Ground Defense, Defending Ground HP, Ground HP/Defense.

Why: Ground anchors your city defense; enemy ranged debuffs on the set are high value when you’re getting hit.

Reality check for trap keeps: Percentage gains are smaller if you run mostly lower tiers, but the set debuffs still matter.

Ground – Attack/Rally

Set: Attack family (e.g., Justice/Valor).

Base lines: Attacking Ground Attack/Defense/HP.

Pass on: Reinforcing unless you actually reinforce a lot.

Ranged – Attack

Set: Attack family (e.g., Valor Shadow).

Base lines: Attacking Ranged Attack/Defense/HP.

Why: The 2/4-piece enemy debuffs massively improve trade into enemy ground/range.

Ranged – City Defense

Set: Defense family (e.g., Compassion/ Humility).

Base lines: Defending Ranged Defense/HP, with some plain Ranged Defense acceptable.

Mounted – PvE (Monsters)

Set: Monster family (e.g., Soul on mounted).

Base lines: Monster-specific attack/HP or broadly useful mounted stats.

Why: PvE output and stamina efficiency.

Mounted – Attack PvP

Set: Attack family (e.g., Honor/Honesty).

Base lines: Attacking Mounted Attack/HP/Defense.

Note: Decide early if your mounted preset is PvP or PvE. Splitting slows progress.

Siege – Defense Keep

Set: Defense family.

Base lines: Defending Siege Attack/Defense/HP.

Siege benefits are subtle but the set debuffs still help against attackers.

Common Pitfalls (and How to Avoid Them)

Mixing Intent: Attack set with Defending base lines (or vice versa). Filter properly.

Chasing levels on bad rolls: If Lv10 gives Load or Training Capacity, stop and replace.

Forgetting to lock: Always padlock keepers before auto-feed.

Ignoring Set Completion: 2/4/6-piece bonuses are where a lot of power (and enemy debuffs) live.

Using Monster lines in PvP sets: Save those for Mounted PvE presets.

Efficient Farming & Resource Notes

Blazons come from:

In-game sources (events like the Sullish Wishing Pool when featured).

Packs (periodic/blazon-focused).

General play (slow trickle).

Because supply is limited, the Lv10 check prevents long-term waste.

Expect to cycle a few pieces per slot until you land solid Lv10/Lv15 rolls.

Oman Bilal

Oman Bilal has been engrossed into video games since his childhood days. He has been playing numerous mobile games and finds his expertise in Clash Royale, Clash Mini, Puzzle games, and even Roblox.

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