Super Fantasy Kingdom Best Heroes to Unlock First
Choosing your first unlockable hero is the biggest step toward consistent wave survival and steady glory gain in Super Fantasy Kingdom. Heroes define your early strategy, shape your damage profile, and decide whether tough runs feel rewarding or exhausting.
This guide focuses on practical progression, not hype: which heroes make the early game smoother, which factions they benefit most, and how your choice impacts resource farming.
How Hero Unlocks Work – Quick Overview
You start with a small hero pool tied to your starting kingdom (Human or Undead).
New heroes unlock with Glory (earned from surviving waves and rebuilding).
Early Progress Target: 500 Glory
Once unlocked, heroes join every run and gain strength through upgrades.
Your first hero should:
Scale well without complex team setups
Solve early survival bottlenecks
Support consistent wave clearing for faster Glory
Best First Unlocks (Ranked by Early-Game Impact)
Alaric — Best for Human Kingdom Starters
Role: Bleed DPS + Sustain Support
Difficulty: Low
- Bleed stacking delivers reliable damage over time
- Helps crack tougher units without heavy upgrades
- Unlocks healing mechanics to keep units alive longer
- Works well even with starter army presets
Weakness
Fragile if caught without tanks in front
Must position behind beefy units to avoid burst deaths
Ideal For: New players focusing Human kingdom, wanting easy power growth
Cole — Best Pure Damage Option
Role: Long-range AoE Mage
Difficulty: Medium
Strengths
Explosive fireballs that delete grouped mobs
Can solo-carry weak or underleveled squads
Clears waves faster = more Glory in less time
Weakness
Low synergy with army buffs
Over-reliance on personal damage if frontline collapses
Gideon — Best for Undead Kingdom
Role: Balanced Hybrid — Defense + Splash Debuffs
Difficulty: Very Low (extremely forgiving)
Adds stability to early Undead runs
Debuffs enable skeleton swarm or elite bruiser playstyles
Scales well into late game without respec headaches
Safe pick even when player mistakes happen
Weakness
- Not as explosive as Cole, not as snowbally as Alaric
Heroes to Skip as Your First Choice
| Hero Type | Why They Struggle Early |
|---|---|
| Tanks / pure defense supports | Slow clears → low Glory → stalled progression |
| Heroes that require synergy setups | Weak if you don’t have the supporting units unlocked |
| High complexity scaling heroes | Wasteful for players still learning positioning |
Once you’re earning Glory easily, these become fun picks — but not at the start.
Recommended Unlock Order
| If You Start as… | #1 Unlock | #2 Unlock | #3 Unlock |
|---|---|---|---|
| Human | Alaric | Cole | Gideon |
| Undead | Gideon | Alaric | Cole |
| Mixed / Flexible | Alaric | Gideon | Cole |
This route keeps your clears fast and your troops alive — the perfect balance for early progression.
