Everweave Classes Guide – Race, Specie, Lineages
A beginner-friendly breakdown of the four available classes: Fighter, Rogue, Warlock, and Barbarian.
This Everweave Classes Guide explains what each class is designed to do, the strengths you gain as you level, and how your subclass changes your overall playstyle.
Everweave Classes Guide
Fighter
The Fighter is built around consistency, durability, and a strong foundation in weapon combat. It has the simplest resource management of all the martial classes, which allows beginners to focus on positioning, weapon choice, and straightforward aggression.
A Fighter excels at sustained combat. You rarely run out of options, and you gain more attacks and action-based features than the other classes. This lets you handle long battles where other classes might be waiting for cooldowns or spell slots.
Level List
Level 1
You gain:
• Second Wind for an instant burst of healing
• A Fighting Style to reinforce your identity
• Broad weapon and armor proficiency, letting you use almost anything you find
Fighting Style options:
- Dueling: Best for sword-and-shield or agile melee builds
- Archery: The strongest ranged accuracy buff in early game
- Great Weapon Fighting: Improves the minimum damage on heavy weapons
Level 2
Action Surge is one of the strongest combat tools in the early game. You can take a second full action on your turn, allowing explosive burst damage, repositioning, or emergency healing.
Level 3 – Subclass Choice
You choose between:
Champion
Focused on reliable physical dominance.
• Improved Critical: Crits on 19–20
• Remarkable Athlete: Boosts physical skill checks and jump distance
This subclass “smooths” your performance, giving you passive bonuses that stack well with high Strength or Dexterity.
Renegade
A more tactical, trick-based fighter.
• Ruthless Trick: Force an enemy to attack with disadvantage
• Grim Opportunist: When you drop an enemy, you temporarily use their body as a shield
Renegade makes you harder to kill through timing and clever play, not raw stats.
Level 4
Ability Score Increase.
Level 5
Extra Attack doubles your offensive output.
Level 6
Another Ability Score Increase.
Level 7
A second Fighting Style, allowing unique hybrid builds.
Level 8
Ability Score Increase.
Level 9
Indomitable gives you a saving throw re-roll, improving your reliability in dangerous situations.
Level 10
A third Fighting Style and an additional Second Wind use.
How It Plays
The Fighter is the most straightforward class: heavy armor, consistent damage, strong defensive tools, and the ability to adapt to almost any weapon. Their power spikes early and stays stable throughout the campaign.
Rogue
The Rogue specializes in precision, mobility, and exploiting openings. Instead of brute strength, you rely on positioning and timing to strike for heavy damage using Sneak Attack.
You are a specialist who performs best when you dictate the movement in a fight. You excel in scouting, infiltration, and any scenario involving skill checks.
Level List
Level 1
You gain:
• Multiple proficiencies, allowing wide skill coverage
• Expertise to double proficiency on your strongest skills
• Sneak Attack, your main damage engine
• Thieves’ Cant, a secret language for underground communication
Level 2
Cunning Action turns your bonus action into a movement tool. You can disengage, dash, or hide every round, making you extremely slippery.
Level 3 – Subclass Choice
Choose between:
Thief
A fast, athletic infiltrator.
• Second Story Work: Better climbing and movement
• Fast Hands: Interact with objects and drink potions as bonus actions
Great for exploration-heavy campaigns.
Trickshot
A ranged combat specialist.
• Ricochet: Miss a shot and automatically strike a nearby enemy
• Marksman Flair: Use Dexterity for performance checks involving weapon tricks
This subclass rewards accuracy, mobility, and clever shot placement.
Level 4
Ability Score Increase.
Level 5
Uncanny Dodge halves incoming damage once per round.
Level 6
More Expertise, letting you dominate your strongest skills.
Level 7
Reliable Talent changes weak rolls into guaranteed minimum competence.
Level 8
Ability Score Increase.
Level 9
Subclass upgrade:
- Thief: Move stealthily at full speed
- Trickshot: Ricochet gains new effects, including applying Sneak Attack or hitting multiple extra targets
Level 10
Ability Score Increase.
A Rogue rewards players who enjoy efficiency, stealth, and precision. You remain hard to pin down, hit extremely hard when conditions are right, and shine in exploration or social encounters.
Warlock
The Warlock combines spellcasting with resource management. Instead of a large pool of spells, you gain pact slots that recharge quickly and powerful features called invocations.
Warlocks focus on controlled bursts of power, making short rests extremely valuable. Their abilities scale through invocations rather than a traditional spell list, so your playstyle evolves with each new option.
Level List
Level 1
You gain:
• Pact Slots that refresh on short rest
• An Eldritch Invocation, a customizable power
• Two level-1 spells
• Basic weapon and armor proficiency
Level 2
You unlock:
• Esoteric Rite, letting you restore half your pact slots
• Two additional invocations
Level 3 – Subclass
You become a Fiend Warlock, gaining access to:
• Spell Circle 2 spells
Fiend abilities lean into durability, burst damage, and manipulation.
Level 4
Ability Score Increase.
Level 5
More invocations and access to Circle 3 spells.
Level 6
Dark One’s Luck lets you add a d10 to an ability check or saving throw.
Level 7
More invocations and Circle 4 spells.
Level 8
Ability Score Increase.
Level 9
More invocations and Circle 5 spells.
Level 10
Fiendish Resilience lets you choose a damage type and gain resistance until your next rest.
A Warlock rewards clever timing. You learn to use your limited spells at the right moment, then fall back on invocations and cantrips. You excel in short-rest cycles and scale uniquely compared to every other class.
Barbarian
The Barbarian is a physical powerhouse who thrives in melee and survives impossible punishment through sheer primal force.
Barbarians turn rage into a direct combat advantage. While raging, taking damage becomes dramatically less threatening, letting you stay in the thick of every battle.
Level List
Level 1
You gain:
• Rage, granting resistance to physical damage
• Unarmored Defense, allowing high AC through Dexterity and Constitution
• Broad weapon and medium armor proficiency
Level 2
Reckless Attack grants advantage on attacks but allows enemies to retaliate more easily. It is the engine behind the Barbarian’s aggression.
Level 3 – Subclass
Choose:
Path of the Berserker
• Frenzy, allowing a bonus-action attack
A straightforward, high-pressure approach to fighting.
Level 4
Ability Score Increase.
Level 5
Extra Attack, doubling your offensive output.
Level 6
Mindless Rage makes you immune to charms and fear while raging.
Level 7
Instinctive Pounce gives free movement when you trigger rage.
Level 8
Ability Score Increase.
Level 9
Brutal Critical adds extra damage dice on crits.
Level 10
Intimidating Presence, allowing a targeted fear effect.
Barbarians charge in, take hits for the party, and deal heavy melee damage. Your kit demands bold play and rewards anyone who enjoys being on the front line without overthinking resources.
Choosing Your Class
Here’s a simple overview of the kind of player each class fits:
• Fighter: You want reliability, armor, weapon versatility, and straightforward combat.
• Rogue: You enjoy mobility, tactical damage, and dominating skill checks.
• Warlock: You want powerful bursts of magic, unique customization, and short-rest pacing.
• Barbarian: You want to rush into combat, soak hits, and destroy enemies up close.
