Hogwarts Legacy Traits Tier List for 2023 – Best Traits

Our updated Hogwarts Legacy Traits Tier List is a detailed evaluation of every trait in the game. The list is separated into five categories, with the most effective and appearing on the S tier while the least valuable traits are included on the E tier.

Trait rankings are determined by a number of factors, including damage output, accessibility, and usefulness. With this tier list in your hand, you can decide which traits to prioritize and which to ignore in your quest to become the most powerful wizard at Hogwarts.

For more similar guide, check out our Hogwarts Legacy section.

Related: Hogwarts Legacy Talents Tier List

Hogwarts Legacy Traits Tier List

Hogwarts Legacy S Tier

  • Concentration – Boost to all Spell Damage, general but powerful. Easy S Tier
  • Ancient Magic Focus – Bonus to Ancient Magic recovery which allows you faster Ancient Magics for big damage. Easy S Tier.
  • Binding – Make your Petrificus Totalus Spell even more powerful to kill enemies you normally wouldn’t be able to. Low S Tier.
  • Laceration – The highest damage spell in the game doing even more damage. Low S Tier only because it’s just the one spell.

Hogwarts Legacy A Tier

  • Ancient Magic – Bonus damage for Ancient Magic means easier kills on big enemies.
  • Ambush – Extra Damage from Stealth with any spell you like.

Hogwarts Legacy B Tier

  • Unforgivable – More damage to cursed targets. Curses generally lead to death without this but it can be good if you only learn Crucio for some reason.
  • Herbology – More Damage dealt with your plants. Not so great for a non-botany build but fantastic if you are using one.

Hogwarts Legacy C Tier

  • Fangs – More damage for cabbages. It’s okay but not great even for botany build.
  • Venom – More damage for Venomous Tentacula. It’s okay but not great even for botany build.
  • Cruelty – More damage from Crucio. Kind of unnecessary.
  • Manipulation – Imperio’d enemy deals more damage. Could be good but ultimately not very useful.

Hogwarts Legacy D Tier

  • Protego Shielding – Very niche. May be useful for Battle Arenas but not many other places.
  • Cushioning – Very niche. May be useful for Battle Arenas but not many other places.
  • Explosive – More Damage with Bombarda. The spell isn’t great but it can have it’s uses.
  • Destruction – Confrigo is fine but there are just better options.
  • Scorching – Incendio is fine as well but this is too niche of a use.
  • Deafening – Mandrakes main focus is stunning so doing more damage is kind of pointless.
  • Control – Ancient Magic Throw isn’t important enough to focus on.

Hogwarts Legacy E Tier

  • Amphibial Protection – Protection and Resistance spells are pointless by the time you get them.
  • Goblin-Silver Resistance – Protection and Resistance spells are pointless by the time you get them.
  • Necromantic Protection – Protection and Resistance spells are pointless by the time you get them.
  • Lupus Protection – Protection and Resistance spells are pointless by the time you get them.
  • Disarming – Expelliarmus sucks.

Also see the newOP Dream Sailor Tier List

Which is the best Trait in Hogwarts Legacy?

Our Hogwarts Legacy Traits Tier List is a useful resource for any budding wizard trying to maximise their game potential. You can make sure that you are using the most powerful options available to you by emphasizing on the attributes listed in the S and A tiers. Although traits in the D & E tiers have a few specific uses, they are typically not worth investing.

Overall, Concentration, which gives a general but significant boost to all spell damage, is the best trait in the Hogwarts Legacy game.

There you have it folks, with this guide, you can create your characters with ease and rise to any challenge Hogwarts throws your way.

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3 thoughts on “Hogwarts Legacy Traits Tier List for 2023 – Best Traits”

  1. You’re undervaluing Unforgivable by a lot. First, it’s a 10/20/30% gain at rank 1/2/3, versus 3/6/9% for Concentration and 5/10/15% for the spell-specific ones, so starts out twice as good as spell-specific and more than 3x as good as Concentration.

    But the big part is you seem to be assuming that the Unforgivable Curses are the only source of the “curse” effect. You’re forgetting about the 4 Dark Arts talents that make Flipendo, Expelliarmus, Arresto Momentum, and Stupify all apply a curse to the target as well, and Crucio Mastery allowing you to spew curses at nearby enemies every time they take damage. With a Dark Arts focused talent build, it’s trivial to keep curses up on every single target in combat nearly all of the time, and the damage amplification from it is wildly stronger than the other traits, especially Concentration.

    With 6 slotted rank 3 Unforgivable traits, you get a total of 2.5x damage against all cursed targets (it’s an additive trait, so 1 + 0.3*6), versus only 1.68x with 6 rank 3 Concentrations (which is multiplicative, so 1.03^6) and 2.31x to *one* spell with 6 rank 3 of that specific spell’s bonus (also multiplicative so 1.05^6). So Unforgivable, even being additive, grants a total bonus against cursed targets greater than even stacking pure single-spell traits, works on all damage, and is trivially easy to keep active on nearly everything in combat with the Dark Arts talents.

    • Thank you for your insightful comment about Unforgivable. You make a compelling argument for the strength of Unforgivable when paired with these talents, and I appreciate the additional information you provided.

      It’s true that Unforgivable offers a larger percentage gain than Concentration and spell-specific bonuses, and when combined with the Dark Arts talents that apply curses to targets, it can provide a significant damage boost. Additionally, your explanation of how the additive nature of Unforgivable’s bonus against cursed targets can result in a greater overall bonus than stacking multiple instances of multiplicative bonuses is a valuable insight.

      Based on your arguments, it seems that Unforgivable can be a very strong choice for players who are focusing on Dark Arts talents and curses in combat. I appreciate you sharing your perspective on this and providing additional context that I may have overlooked.


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