Feeling lost in the vast Genie pantheon? Fear not, to help you we have curated this Nobody’s Adventure Chop-Chop Genie tier list which will guide you towards the Genies who’ll defeat every obstacle and chop-chop your way to victory.
So, let’s get started!
Nobody’s Adventure Chop-Chop Tier List & Guide: Our best Genie recommendations
Editor’s Note: Before you go and pick one Genie based on this tier list, a friendly heads-up — nobody has got the monopoly on Genie wisdom, least of all me. This tier list is just one opinion, mixed with a bit of experience and play style.
SS Tier Genie
- Midnight Kylin — Demon Scale: Gain 28%(+5.6%) Crit↓, Combo↓ and Stun↓ in Round 1 until the battle ends.
- Thunder Lord — Thunder Strike: When the beast releases the skill, deal extra damage equal to 20%(+4%) ATK and gain 5% Stun (stackable up to 5 (error here) time(s)), lasting until the battle ends.
- Tide Emperor — Rain Summoning: ATK and Heal↑ are increased by 5%(+1%) and 5%(+1%) respectively after each Dodge (stacks up to 5time(s)) until the battle ends.
- Xingtian — Last Stand: Gain 20(+4%) Dodge and Lifesteal in Round 1, lasting until the battle ends.
S Tier Genie
- Fire Manticore — Aggression: Deal damage equal to 20%(+4%) of your ATK at the start of each round.
- Shadow Serpent — Iron Defense: Gain ATK equal to 60%(+12%) of your DEF in Round 1, lasting until the battle ends.
- Skeleton Witch — Erosion Deal: 45%(+9%) more damage to enemies whose HP are below 35%.
- Dragon Princess — Fidelity: Dmg taken is reduced by 35% when HP drops below 30%(+5.5%) for the first time, lasting until the battle ends.
- Taowu — Untamable: Gain 20%(+4%) CATK and Combo at the start of round 1, lasting until the battle ends.
- Ghost General — Soul Claim: Deal 32%(+4%) more damage to enemies whose HP is above 60%.
- Fusang — Origin Orb: Upon death for the first time, you will be revived and restored to 12%(+3%) of your HP (only one of the effects from Genies and your Abilities can take effect).
A Tier Genie
- Chaos Wolf — Flowing Fire: Each strike deals extra damage equal to 200%(+40%) AGL.
- Hebo — Lukewarm: Deals damage equal to 20%(+4%) ATK after every Dodge.
- Stone Colossus — Unyielding: Gain 10%(+2%) Final Dmg↓ in Round 1 until the battle ends.
- Daoist Mage — Uncharted: Restore 15%(+3%) lost HP after every dodge.
- Garuda — Flapping Wings: Dodge is increased by 5%(+1%) after being hit (stacks up to 5 time(s)) until the battle ends.
- Treant — Power of Nature: Beast↑ is increased by 7%(+1.4%) after each strike (stacks up to u time(s)) until the battle ends.
- Emperor — Monarch: From Round 1, deal damage equal to 130%(+26%) of your ATK to enemies, with a chance to stun them.
- Erlang Shen — Avian Assist: When counterattacking, the beast has a 15%(+3%) chance to assist with additional strikes.
- Lawbringer — End war with war: CATK is increased by 10%(+2%) after being hit (stackable up to 5 time(s)), lasting until the battle ends.
- Peacock King — Dominance: Crit is increased by 8%(+1.6%) after each strike (stackable up to 5 time(s)), lasting until the battle ends.
- Longevity Sage — Life Extension: Attacks have a 30% additional chance to additionally restore HP equal to 50%(+10%) ATK
B Tier Genie
- Xiang Yu — Drill: Deal extra damage equal to 20%(+4%) ATK when the beast releases this skill.
- Ink Weaver — Eloquent: Crit is increased by 30%(+6%) for 1 round(s) when counterattacking.
- Treasure Keeper — Golden Ruyi: Your ATK is increased by 20%(+4%) for 2 rounds after triggering Crit.
- Shan Xiao — Night Raid: When HP first drops below 5%(+0.5%), ATK is increased by 100%(+10)% for 2 round(s).
- Horse-Face — Guide: Gain 16%(+3.2%) Beast↑ in Round 1 until the battle ends.
- Ox-Head — Soul-enchanting: Strikes have a 50% chance to increase Lifesteal by 8%(+1.6%) (stackable up to 5 times) until the battle ends.
- Queen — Majestic: Deal Extra damage equal to 30%(+6%) of your ATK when stunning an enemy.
- Yu Yao — Unspoken: Deal damage equal to 15%(+3%) of your ATK for every Combo triggered.
Also see — One Punch Man World Tier List
C Tier Genie
- Whisker Warden — Fish Catch: Restore 20%(+4%) Max HP when HP drops below 30% for the first time.
- Goldfish King — Water Cannon: Gain 15%(+3%) Crit Dmg in Round 1 until the battle ends.
- Poet — Calligraphy: Gain 10%(+2%) DEF in Round 1 until the battle ends.
- Linebreaker — Confidence: Gain 10%(+2%) Max HP in Round 1 until the battle ends.
D Tier Genie
- Luna Rabbit — Swift: Gain 7.5% (+1.4%) Combo in Round 1, lasting until the end of the battle.
- Siren — Dive: Gain 7.5% (+1.4%) Stun in Round 1, lasting until the end of the battle.
- Shadow Shroom — Spore: Gain 7.5% (+1.4%) Crit in Round 1, lasting until the end of the battle.
- Ficurinia — Spiked Armour: Gain 7.5% (+1.4%) CATK in Round 1, lasting until the end of the battle.
Also see — YBA Tier List
Frequently Asked Questions
How is this Nobody’s Adventure Chop-Chop tier list ranked?
It is based on a combination of factors, including the Genie’s damage output, survivability, utility, and synergy with other Genies and Abilities.
I’m a beginner, which Genie should I use?
For beginners, a strong S Tier Genie like Fire Manticore or Shadow Serpent would be a good choice. They are both easy to use and provide a good balance of offence and defence.
What happens if I have multiple Genies with similar effects?
Only one of the effects from Genies and your Abilities can take effect. For example, if you have both Tide Emperor and Daoist Mage, you will only receive the HP restoration from one of them, not both.
That’s all for today! Now you know all about the best Genie in Nobody’s Adventure Chop-Chop game!
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