Looking to level up quickly in Steal Time From Others without spending countless hours grinding? Our list features the most updated Steal Time From Others Script offering reach, and other amazing perks. However, bear in mind that certain scripts can stop to function following a game update, so it’s essential to use them while they’re still working.
Published by “STFO“, Steal Time From Others is a Roblox game in which you have to compete with other players by venturing outside of the safe zone to gain time, defeating other players to steal their time, unlocking legendary swords, selling swords to become the richest, performing tasks to gain more time, and finally reaching the top of the leaderboards.
Now let’s take a closer look at all the available scripts for Steal Time From Others Roblox game!
Also read – Steal Time From Others Value List
Steal Time From Others Script
This script allows you to automatically get an advantage without you doing anything manually. Just use your preferred script executor and let it do the job for you.
This article is part of a directory: Roblox Scripts Hub.
Script #1
local active = true local trueActive = true local reachType = "Sphere" local dmgEnabled = true local visualizerEnabled = false local visualizer = Instance.new("Part") visualizer.BrickColor = BrickColor.Blue() visualizer.Transparency = 0.6 visualizer.Anchored = true visualizer.CanCollide = false visualizer.Size = Vector3.new(0.5,0.5,0.5) visualizer.BottomSurface = Enum.SurfaceType.Smooth visualizer.TopSurface = Enum.SurfaceType.Smooth local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local Frame_4 = Instance.new("Frame") local Frame_5 = Instance.new("Frame") local TextButton_2 = Instance.new("TextButton") --Properties: ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.DisplayOrder = 999999999 ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) Frame.BackgroundTransparency = 0 Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 4 Frame.Position = UDim2.new(0, 0, 0.600000024, 0) Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Reach:" TextLabel.TextColor3 = Color3.fromRGB(255,255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BackgroundTransparency = 1.000 TextBox.Position = UDim2.new(0.600000024, 0, 0, 0) TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0) TextBox.Font = Enum.Font.SourceSans TextBox.Text = "3.5" TextBox.TextColor3 = Color3.fromRGB(0,0,255) TextBox.TextScaled = true TextBox.TextSize = 14.000 TextBox.TextWrapped = true TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0) TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "Shape:" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0) TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "Damage:" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Frame TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0) TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "Visualizer:" TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true TextButton.Parent = Frame TextButton.AnchorPoint = Vector2.new(0, 1) TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BackgroundTransparency = 1.000 TextButton.Position = UDim2.new(0, 0, 1, 0) TextButton.Size = UDim2.new(1, 0, 0.150000006, 0) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "Closet X (R to close GUI)" TextButton.TextColor3 = Color3.fromRGB(0, 0, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true Frame_2.Parent = Frame Frame_2.Active = true Frame_2.AnchorPoint = Vector2.new(0, 0.5) Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0) Frame_2.Size = UDim2.new(0, 25, 0, 25) Frame_2.ZIndex = 5 Frame_3.Parent = Frame_2 Frame_3.AnchorPoint = Vector2.new(0.5, 0.5) Frame_3.BackgroundColor3 = Color3.fromRGB(0,0,255) Frame_3.BorderSizePixel = 0 Frame_3.LayoutOrder = 1 Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0) Frame_4.Parent = Frame Frame_4.Active = true Frame_4.AnchorPoint = Vector2.new(0, 0.5) Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0) Frame_4.Size = UDim2.new(0, 25, 0, 25) Frame_4.ZIndex = 5 Frame_5.Parent = Frame_4 Frame_5.AnchorPoint = Vector2.new(0.5, 0.5) Frame_5.BackgroundColor3 = Color3.fromRGB(0,0,255) Frame_5.BorderSizePixel = 0 Frame_5.LayoutOrder = 1 Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0) Frame_5.Size = UDim2.new(1, 0, 1, 0) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BackgroundTransparency = 1.000 TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0) TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Sphere" TextButton_2.TextColor3 = Color3.fromRGB(0,0,255) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true repeat wait() until game.Players.LocalPlayer ScreenGui.Parent = game:GetService("CoreGui") Frame_4.InputBegan:connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 then dmgEnabled = not dmgEnabled local goal = {Size = UDim2.new(0,0,0,0)} if dmgEnabled then goal = {Size = UDim2.new(1,0,1,0)} end game:GetService("TweenService"):Create(Frame_5,TweenInfo.new(0.12,Enum.EasingStyle.Quad),goal):Play() end end) Frame_2.InputBegan:connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 then visualizerEnabled = not visualizerEnabled local goal = {Size = UDim2.new(0,0,0,0)} if visualizerEnabled then goal = {Size = UDim2.new(1,0,1,0)} end game:GetService("TweenService"):Create(Frame_3,TweenInfo.new(0.12,Enum.EasingStyle.Linear),goal):Play() end end) TextButton_2.MouseButton1Click:connect(function() if reachType == "Sphere" then reachType = "Line" else reachType = "Sphere" end TextButton_2.Text = reachType end) TextButton.MouseButton1Click:connect(function() trueActive = false ScreenGui:Destroy() end) game:GetService("UserInputService").InputBegan:connect(function(inp,gpe) if gpe then return end if inp.KeyCode == Enum.KeyCode.R then ScreenGui.Enabled = not ScreenGui.Enabled end end) local plr = game.Players.LocalPlayer local function onHit(hit,handle) local victim = hit.Parent:FindFirstChildOfClass("Humanoid") if victim and victim.Parent.Name ~= game.Players.LocalPlayer.Name then if dmgEnabled then for _,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Part") then firetouchinterest(v,handle,0) firetouchinterest(v,handle,1) end end else firetouchinterest(hit,handle,0) firetouchinterest(hit,handle,1) end end end local function getWhiteList() local wl = {} for _,v in pairs(game.Players:GetPlayers()) do if v ~= plr then local char = v.Character if char then for _,q in pairs(char:GetChildren()) do if q:IsA("Part") then table.insert(wl,q) end end end end end return wl end game:GetService("RunService").RenderStepped:connect(function() if not active or not trueActive then return end local s = plr.Character and plr.Character:FindFirstChildOfClass("Tool") if not s then visualizer.Parent = nil end if s then local handle = s:FindFirstChild("Handle") or s:FindFirstChildOfClass("Part") if handle then if visualizerEnabled then visualizer.Parent = workspace else visualizer.Parent = nil end local reach = tonumber(TextBox.Text) if reach then if reachType == "Sphere" then visualizer.Shape = Enum.PartType.Ball visualizer.Material = Enum.Material.ForceField visualizer.Transparency = 0 visualizer.Size = Vector3.new(reach,reach,reach) visualizer.CFrame = handle.CFrame for _,v in pairs(game.Players:GetPlayers()) do local hrp = v.Character and v.Character:FindFirstChild("HumanoidRootPart") if hrp and handle then local mag = (hrp.Position-handle.Position).magnitude if mag <= reach then onHit(hrp,handle) end end end elseif reachType == "Line" then local origin = (handle.CFrame*CFrame.new(0,0,-2)).p local ray = Ray.new(origin,handle.CFrame.lookVector*-reach) local p,pos = workspace:FindPartOnRayWithWhitelist(ray,getWhiteList()) visualizer.Shape = Enum.PartType.Block visualizer.Size = Vector3.new(1,0.8,reach) visualizer.CFrame = handle.CFrame*CFrame.new(0,0,(reach/2)+2) if p then onHit(p,handle) else for _,v in pairs(handle:GetTouchingParts()) do onHit(v,handle) end end end end end end end)
Script #2
--//Lazy code and messy local run = function(a,Called) local Error,Value = pcall(function() coroutine.wrap(a)(Called) end) coroutine.wrap(function() if Value and Error == false then warn("Error at: "..tostring(Value)) end end)() end local Menus = {} local UserInputService = game:GetService("UserInputService") local States = { AutoAim = false, } --//https://create.roblox.com/docs/reference/engine/classes/UserInputService😂 local UserInputService = game:GetService("UserInputService") local function onInputBegan(input, _gameProcessed) if input.KeyCode == Enum.KeyCode.RightShift then States.AutoAim = not States.AutoAim end end UserInputService.InputBegan:Connect(onInputBegan) function GetChars() local chars = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v and v ~= game.Players.LocalPlayer then chars[#chars+1] = v.Character end end return chars end function findNearestPlayer(Position) local List = GetChars() local Torso = nil local Distance = 15 local Temp = nil local Human = nil local Temp2 = nil for x = 1, #List do Temp2 = List[x] if (Temp2.className == "Model") and (Temp2 ~= script.Parent) then Temp = Temp2:findFirstChild("HumanoidRootPart") Human = Temp2:findFirstChild("Humanoid") if (Temp ~= nil) and (Human ~= nil) and (Human.Health > 0) then if (Temp.Position - Position).magnitude < Distance then Torso = Temp Distance = (Temp.Position - Position).magnitude end end end end return Torso end local Player = game.Players.LocalPlayer local Character = Player.Character local Mouse = Player:GetMouse() local RunService = game:GetService("RunService") local ta = {0,0} local Root = game.Players.LocalPlayer.Character.HumanoidRootPart local RootPos, MousePos = Root.Position, findNearestPlayer(Root.Position) RunService.RenderStepped:Connect(function() if States.AutoAim then RootPos, MousePos = Root.Position, findNearestPlayer(Root.Position) if MousePos then Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.Position.X, RootPos.Y, MousePos.Position.Z)) end end end) local stop = false local cd1 = false local startbypass = false local changecd = false task.spawn(function() while true do task.wait() if States.AutoAim then if MousePos and RootPos then task.spawn(function() if not changecd then changecd = true if ta[1] == -3 then ta[1] = 3 else ta[1] = -3 end if ta[2] == -1.7 then ta[2] = 1.7 else ta[2] = -1.7 end wait() changecd = false end end) if MousePos and States.AutoAim then Root.CFrame = MousePos.CFrame+Vector3.new(ta[1],0,ta[2]) else ta[1]=0 ta[2]=0 end end end end end)
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Steal Time From Others Scripts FAQ’s
Q: Are these scripts safe to use?
A: These Steal Time From Others scripts have been fully checked and proven to be safe. The creators and promoters are not liable for any bad repercussions ensuing from their use. Before deploying any third-party scripts or tools, make a backup of your data.
Q: Do I need any special tool to use these scripts?
A: Yes, to use the Steal Time From Others Script, you’ll need to download a Roblox Script Executor such as Vega X, Synapse X, JJSploit, Hydrogen, etc. Make sure to choose a virus-free executor. Once you have the executor, start the game on Roblox. Then, while you’re in the game, launch the Script Executor. At last, copy-paste the working scripts to start using them.
Q: Can these scripts be used on any device?
A: You should be able to execute these scripts as long as your device can run Roblox. Some scripts for Steal Time From Others, however, may perform better on specific devices such as PC or Laptop.
Q: How often are these scripts updated?
A: To make sure all the Steal Time From Others Script are compatible with the most latest version of the game, we do our best to update them on a constant basis. However, some scripts may stop functioning after a major game update, so we recommend checking back regularly.
We hope this FAQ section has addressed some of your concerns about using Steal Time From Others Script. Feel free to leave a comment if you have any more queries or worries, and we’ll answer your questions accordingly!
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